#func_brush doesn't reset

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strange night
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When I type map <name>, a brush that is supposed to hide Alyx from view keeps it's previous state (disabled or enabled). When the func_brush is disabled, alyx is shown on the screen. When the func_brush is enabled, she's hidden. What my problem is only when I restart the game, does it use it's state set in hammer. All other times typing map <name> has no effect on the brush.

half hedge
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Seems like the rendertarget texture for the camera isnt being reset

strange night
strange night
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I finally fixed it. It the setoff flag. Seems buggy