#Franken Turret gets stuck in the dropper
1 messages · Page 1 of 1 (latest)
disable the collision on the model and use a clip brush for the sides
How do I do that? Which model specifically?
open the settings forthe entity that has the model usually a prop_dynamic and set the collision to non
Hey! I'm back from some stuff.
Do you mean to disable collision of the cube?
of the dropper
the dropper's model
This is what I've tried
oh you edited the instance
collapsing the instance so that you can edit it without changing the instance
I'm unfamiliar
how to collapse an instance?
Yes
I forget how
Okay I collapsed it
Instancing->Collapse->Selection
Guessing the collisison has to be non-solid?
yes
Is that Invisible a problem?
It's just a func_detail so guessing it could be
So I could delete it?
Welp, recipes are found by experimenting
This is crazy, when I collapse the dropper, it can't compile at all, giving a LoadPortals: couldn't read d:\stem\steamapps\common\portal 2\sdk_content\maps\styled\preview.prt
(in red of course)
Can this be considered a leak?
From the bottom:
From the top:
load the pointfile and find out
Sorry, what is a pointfile?
Is that a file with info where the leak is and how caused? How do I load it?
Ah, thanks
I want to save a copy of the map in case I want to go back but can't. Can I just duplicate it somewhere else?
yes
you can also rename the copy
it's automatically generated when there's a leak
Ah, I have to recompile it then
if it isn't asking you to load a default pointfile, there is no leak
I've just tried other fix some guys suggested me (I'm using their model after all)
I've loaded the pointfile but nothing happened. What was supposed to?
Do you mean this one or?
I just maximized the window
the coordinates of the leaked entity are in the compile log
so you can use those to find where the line starts
that's not the compile log
this is
the compile log tells you where the line starts
I can't think, especially today
probably not the best time to be learning things in Hammer then
This is both funny and not funny at the same time
That's fair but I really wanna finish my map, this is literally the only issue I have to deal with
I've fixed so many bugs (bad design moment) that I just wanna be done with it
This is the line on every view
that means an entity origin is misplaced
you have to find the entity and recenter its origin
That happens exactly when I collapse it
How do I see?
the compile log
Me casually recompiling for the third time
(first = third today huh)
func_clip_vphysics
What can I even do with that knowledge?
I might have just found it but I can't be sure
YES
I found the object with the same origin
Good thing I kinda wanna learn programming and forced to be able to google
Well, I did find the object. But I can't seem to find a way to change the origin
The origin seems to be completely constant
I found the "leaker"! I centered its origin and...
I fixed it! People at bee told me something.
Turns out the overgrown-styled dropper is too tight for a franken turret so I replaced it with a clean-styled and it worked 5 times out of 5.