#Compiled Map looks worse than in Hammer
1 messages · Page 1 of 1 (latest)
Yes, and I actually think I just figured out what it is
did you not bake lighting recently
I think it's the env_cubemap_fog entity
I compiled the map using the pre-existing one from the defuse template
Okay, so now I have another, similar issue. The Baked lighting only shows up after a fast compile. If I run a full compile, only the direct lighting shows up in-game.
what settings are you doing
I still can't figure it out
FINALLY. I was looking through the wiki and found out that this was the issue.