#Locking the movement of players that spawn in a certain area
1 messages · Page 1 of 1 (latest)
Get these 2 entities, a logic auto and a func_wall_toggle, make the toggle brush in the head of the info player so he gots stuck, then in the logic auto put the command, OnMapSpawn, (name of the toggle), toggle, delay: 3 seconds
And make the toggle to have an invisible texture like clip
1 question, that spawn is when the round begins or is in the middle of the round?
If is in the middle of the round, then don’t do what I did, you can compile bhop maps that make the player stuck for a few seconds after he fell down
middle of the round
alright
i'll try decompiling bhop maps then
thanks!
they probably just set the players gravity to 0 and then back to 1 so just have a trigger multiple and the outputs should be
onstarttouch
!picker
setoutput
gravity 0.0
delay 0 and
onstarttouch
!picker
setoutput
gravity 1.0
delay 3
something along those lines
wasn't !activator instead of !picker?
wich !activator refers to the single person that activated a trigger?
oh yeah !activator
there is a func or trigger entity that can be like a 'gravity zone', tell me if you need that, I'll check my map on how i did it
Oh shit I remember that I had a trigger in my map that makes player stuck, but you needed an entity wich is game_player speed or something like that
I’ll check it when I go back to my home
@viral osprey
here i sent you how to do what you said, the issue is that i don't know how to do it with a single player, the one that kory said doesn't work
player_speedmod?
yeah it's not a real entity but it works
you can test if you want
oh i also make ze maps too
css?
ye
ah
worked, thanks for the help
or well at least the one that used player_speedmod