#Locking the movement of players that spawn in a certain area

1 messages · Page 1 of 1 (latest)

viral osprey
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I want to be able to freeze players who spawn in the pit (as shown in the picture) for 3 seconds before they fall down. I want the freeze to apply only when a player spawns and only apply to the person who spawned there. How could I accomplish this?

wraith aspen
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And make the toggle to have an invisible texture like clip

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1 question, that spawn is when the round begins or is in the middle of the round?

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If is in the middle of the round, then don’t do what I did, you can compile bhop maps that make the player stuck for a few seconds after he fell down

viral osprey
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alright

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i'll try decompiling bhop maps then

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thanks!

wraith aspen
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I thought you meant when the round starts

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No problem btw

shell crane
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they probably just set the players gravity to 0 and then back to 1 so just have a trigger multiple and the outputs should be

onstarttouch
!picker
setoutput
gravity 0.0
delay 0 and

onstarttouch
!picker
setoutput
gravity 1.0
delay 3

something along those lines

wraith aspen
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wich !activator refers to the single person that activated a trigger?

shell crane
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oh yeah !activator

shell sable
wraith aspen
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Oh shit I remember that I had a trigger in my map that makes player stuck, but you needed an entity wich is game_player speed or something like that

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I’ll check it when I go back to my home

wraith aspen
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here i sent you how to do what you said, the issue is that i don't know how to do it with a single player, the one that kory said doesn't work

wraith aspen
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you can test if you want

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oh i also make ze maps too

viral osprey
wraith aspen
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ye

viral osprey
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ah

viral osprey
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or well at least the one that used player_speedmod