#CSS: Checkered texture reflections after porting CSGO materials, what could be causing these

1 messages · Page 1 of 1 (latest)

serene flicker
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I've placed this material in a boxed out test room, the textures of the walls and roof arent missing but the reflections of this material are checkered as if they were. Is this potentially a cubemap problem? Asking in case theres an obvious reason before I start wasting time troubleshooting.

serene flicker
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After inspecting console I found the following but I cant see the issue here. Console says the texture is missing but the other screenshot shows its there. I've downgraded the VTF versions of the entire folder btw so dont think that would be a reason

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Removing those extra properties doesnt solve the issue at all so it must be something else

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Scratch that, I have to exit and relaunch CSS to see the effects. Reloading the map doesnt work. Seems that removing the reference to the envmap material does get rid of the checkered reflection. Any way I could keep it though and fix the underlying issue?

merry crown
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did you port environment maps/metal_generic_002?

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that's where that cubemap is in csgo

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your missing texture is from a missing cubemap texture

forest plume
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That or replace it with env_cubemap

chilly thunder
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you will need to export the vtf back to a tga

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then back to a 7.4 vtf

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or just use env_cubemap

serene flicker
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Thanks, seems like it was just a cubemap issue - solved