#Lightning texture
1 messages · Page 1 of 1 (latest)
https://cdn.discordapp.com/attachments/742489419298242681/1177125447532806204/image.png?ex=65715e80&is=655ee980&hm=384dc580232cdf4ad3c8d2b72069a3e126a1147fb4280de44dfd21075ae1312f& The texture of the sandbags work but the texture of the wooden wall don't work
None of the flags are gonna be useful
What does the VMT of the prop material look like
Of the wood or the sandbag
But I take the same setting for my texture
And the sandbags are the same?
Create a regular "Volume" texture, no flags needed. Use version 7.3, it is universal and works everywhere. Also, you don’t need to write $model 1 in vmt, this parameter is used only for UnlitGeneric or Refract (shaders that can work on brushes and models at the same time).
Otherwise, just carefully check all the paths that the model is looking for, where vmt is, where vtf is. I myself could spend half an hour trying to understand why the texture didn’t work, but it turned out that there was simply a wrong path somewhere and that’s all.
Okay I test when I return in my home
That's work thanks
It's an other problem