#"Fatal error: out of video and system memory." on compile

1 messages · Page 1 of 1 (latest)

pulsar shale
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Im trying to port a cs source map to cs2 and when i try to actually compile it, it crashes with ERROR! VK call failed! result = VK_ERROR_DEVICE_LOST ( vkDeviceWaitIdle( m_pDeviceVulkan ) )
I want to understand where the problem lies - did I make a mistake when porting and something is wrong with the map itself or its just that my pc specs are too bad?
I have rtx 3080ti gpu and 16gb of ram, amd ryzen 7 2700x cpu
(ERROR! VK call failed! result = VK_ERROR_DEVICE_LOST ( vkDeviceWaitIdle( m_pDeviceVulkan ) ) part just repeats itself untill I abort compile)
Also i think i should note that compiling without generating lightmaps (fast) works fine.

true current
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is your video driver up to date

pulsar shale
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yeah, latest game ready driver

native axle
pulsar shale
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okay, trying studio driver

native axle
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uninstall your drivers w/ ddu

pulsar shale
native axle
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ideally anytime you want a fresh driver install. I'd recommend it at least for this issue since I come across it often too, and a fresh driver install fixes it.

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and I have a 2060s lol

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if you've never done it before tho, watch a quick video on it so you don't mess anything up.

pulsar shale
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reinstalled to studio driver without ddu, lighting_info.vmap compiles fine, ported map does not
I feel like this is a problem with map itself

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im gonna try reinstalling with ddu tomorrow because its something i need to look how to do, gonna go sleep rn

fast hull
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I had the same error a few times. I closed everything (Internet browser was huge) and it compiled just fine after that. I have seen some people say restarting your pc just to compile would work as well. I have 32gb and I saw someone had the same problem with 64gb of ram. I think it might be linked to vram. Not sure.