#map now renders all brushes, details, and displacements as pure black.

1 messages · Page 1 of 1 (latest)

young panther
#

I tried several sources on what could be the issue to no avail, whatever I tried to work has had it break.

Alt+P says nothing, compile log doesn’t complain except for the wrong types of models, but that didn’t cause lighting issues before this.

I’d post a log and screenshot by my PC is having network issues right now, but props are illuminated, but nothing else is.

young panther
#

Ok, I checked everything I could think of by adding new lighting and shadow entities, deleting all props, details, and displacements. But still it’s all black. I figure I messed up a setting in Hammer++, or Hammer++ itself is bugging out. I’m using a beta of the L4D2 Hammer++

late sphinx
#

have you tried showing the compile log, or is it inside hammer?

#

wait, where did you even find the l4d2 hammer++ beta?

young panther
young panther
late sphinx
#

can you send the compile log

young panther
#

I don’t have access to my pc right now now, I can ping you with it when I’m back home. Other than that, I talked with Laser and he figures it’s a rouge texture.

late sphinx
#

the only thing i would recommend if you ever get an error like this again is to just check the compile log

#

it tells you many things you need to knwo

young panther
#

Like, I can compile a map with only lights, brushes, and a skybox, and I get the same issue. no displacements, props, or func_serails.

young panther
late sphinx
#

try and compile it with the normal hammer, if it has the same issue. its most likely an issue with something in the map