#Some of the custom textures aren't working
1 messages · Page 1 of 1 (latest)
you may want to check out these materials and ensure they are constructed properly
First step, making sure all the texture maps used by the broken materials are inside of the materials folder
They are
Some of them are just the color texture, and the color is in the materials
No normal maps or roughness
What shader
some are unlitgeneric, others are csgo environemnt
if you right click on one of the material broken assets in hammer or material editor or whatever, and press "full recompile" I believe the option is called, does it throw any errors or anything at you?
No errors
Can you screenshot like opening this material in the material editor and just include the whole
yeah
hmm, that is odd
I was under the impression that none of the shaders actually supported non power-of-two textures
They dont, but only using the color it doesnt give me an error
okay, let's test something out
There are plenty of other textures that are non power-of-two that work
ah okay then nvm
hmm
is this map on the workshop so I could pull down the vpk myself and check it out?
One second, i have to check it with someone else. I'm not doing this for myself, so I need the other guy's permission
He told me to send a reduced versio of the map, ill send just the building with the textures that are having problems, ok? I'll have to upload it to workshop, so it should take some time for it to be approved
no thanks its okay, I'll just tell you what I would check
I would use VRF and open the workshop VPK, and try to peer and see if the compiled materials are there (the vmat_c)
if they are, I would open them and see where its looking for references at
if you can't find anything obviously wrong or missing in the map vpk, I would delete your addon's game/models and game/materials folders
this will delete all compiled assets, and force them to recompile the next time you re-open the map in hammer
if there are any issues compiling, it should be caught here
I almost think it has to be related to the asset compilation because I just fundamentally do not understand why else it would give you those kinds of errors
that being said though, I am still apprehensive about the fact you are using non-power-of-two textures, and I would not exactly be shocked if there were some specific cases or shaders where those are broken
but I would start my investigation there at least
Ok, thanks
But again, on my computer, it all works normally
On another computer, if I send them the addon's content manually, it also works. It only causes errors if the other computer downloads it through the workshop
Downloading manually causes no issues
Just did what you told me, everything is in place in terms of the compiled materials and their references and there were no re-compiling error messages
Apparently that was actually the issue....weird that some of them worked properly and others didnt
lol
