Might be something do do with the fact that I have no cubemaps/lightmaps yet, see below;
All yellow/red text below; Red text will look like this;
Operator Error: Event (null): CSosOperatorSpeakers
Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
Operator Error: Event (null): CSosOperatorSpeakers
Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
Failed loading resource "metal_door_001c_is_unused.vmat_c" (ERROR_FILEOPEN: File not found)
Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
WARNING! No lightmap resolution volumes set for this geometry!
Whilst we still can process lightmaps for this map, texel resolution of the lightmap will be sub-optimal.
Please add a mesh enclosing the player navigable space with toolslightmapres.vmat applied to it.
Mesh with material materials/de_overpass/asphalt/asphalt_road_worn_02.vmat is extremely large in lightmap (7.5%), 92x855
World Bounds -728.000000,-2022.000000,0.000000 -> -368.000000,1407.000000,0.000000
VRAD3-GPU Could not execute the command:
vrad3.exe -map maps/wasteraid.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert
OS error message:
"Access is denied."
0....1....2....3....4....5....6....7....8....9....] FAILED (0.00 seconds)
Error running "vrad3.exe -map maps/wasteraid.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert"
Unable to run Vrad3.
Light mapper didn't return valid triangles: failing.
--> Map build FAILED.
[FAIL]
ERROR: 7 compiled, 1 failed, 1 skipped, 6m:58s