#Full Compile Failing, please help?

1 messages · Page 1 of 1 (latest)

glad wasp
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Might be something do do with the fact that I have no cubemaps/lightmaps yet, see below;

All yellow/red text below; Red text will look like this;

Operator Error: Event (null): CSosOperatorSpeakers
Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
Operator Error: Event (null): CSosOperatorSpeakers
Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end

Failed loading resource "metal_door_001c_is_unused.vmat_c" (ERROR_FILEOPEN: File not found)
Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"

WARNING! No lightmap resolution volumes set for this geometry!
Whilst we still can process lightmaps for this map, texel resolution of the lightmap will be sub-optimal.
Please add a mesh enclosing the player navigable space with toolslightmapres.vmat applied to it.

Mesh with material materials/de_overpass/asphalt/asphalt_road_worn_02.vmat is extremely large in lightmap (7.5%), 92x855
World Bounds -728.000000,-2022.000000,0.000000 -> -368.000000,1407.000000,0.000000

VRAD3-GPU Could not execute the command:
vrad3.exe -map maps/wasteraid.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert
OS error message:
"Access is denied."

0....1....2....3....4....5....6....7....8....9....] FAILED (0.00 seconds)
Error running "vrad3.exe -map maps/wasteraid.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert"
Unable to run Vrad3.
Light mapper didn't return valid triangles: failing.
--> Map build FAILED.
[FAIL]

ERROR: 7 compiled, 1 failed, 1 skipped, 6m:58s

spare meteor
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Are you out of disk space

glad wasp
spare meteor
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well as you can see it is throwing the

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OS error message:
"Access is denied."
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which should, as you can expect, not be happening

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maybe a stupid question but you're working with your vmap as its in your content maps folder in your addon right?

glad wasp
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It's in my csgo_addons folder, in the same subset of folders found in my steamapps > counter-strike global offensive folder

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Just to double check cause I could be wrong, how to I check where the vmap file is for my map?

spare meteor
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I mean its just right there in hammer

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when you load your map you have to be loading it from somewhere

glad wasp
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I meant the actual file location 😂

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I can load it up, edit it just fine, do a fast compile, but as soon as I attempt a full it glitches out

spare meteor
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It's there

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When you select what to load you can see the path right there

glad wasp
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@spare meteor

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Do you mean like this?

spare meteor
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I don't even know where you found that

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But yes

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random question, have you verified this error still happens after restarting your PC

glad wasp
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No I have not

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Oh my god the last problem I had was fixed when i restarted Hammer

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If restarting my pc fixes this one I'm actually moving to unreal

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Trying rn

glad wasp
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It worked oh my god

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So far the two problems I had were immediately solved by just restarting the thing

spare meteor
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I will say this problem outlined in this thread is not really related to source 2

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The compiler simply reported that the OS denied access to a file