#Hammer++ break my vmfs

1 messages · Page 1 of 1 (latest)

quasi ruin
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Every time I use hammer++ my vmf get messed up, they look normal on hammer but when compiled triggers are func and npc are missing

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Hammer++ break my vmf

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Hammer++ break my vmfs

unreal mica
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Is it really hammer++, or the fact that you're compiling a decompiled hl2ep2 map

quasi ruin
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it's hammer++, when I use basic hammer I have no problems

cloud cosmos
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did you set it up correctly

quasi ruin
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i put it in source sdk 2013 singleplayer bin folder

cloud cosmos
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Try setting the ep2 config to point towards ep2 and not source sdk