#Shadows fading out too early / Lights are very low quality
1 messages · Page 1 of 1 (latest)
whyyyy
you do have a light probe, right?
Can you screenshot the side view (2D) of the entire map?
yes
is it extended out?
yee it's extended over the entire indoor area and then i have 1 more for the entire outside
i can try
although i tried 2 lights already
and every single one produced a blocky square on the floor
Can you select this floor (face) and screenshot your entire Hammer window?
do you have a lightmap player volume?
not sure what that is so most likely not
its a dull yellow tool texture labelled "lightmap player space"
you have to make a cube using that texture covering the whole playable area
so like a skybox in old hammer
basically, but not hollow
i also recommend checking the meshes properties to make sure "not a viscontribuor" is enabled
that can also fuck up shadows
basically like this
faces facing outwards?
is the floor at 0
oh wow this actually did it
someone did a test a while ago where faces lying at 0 on any of the axes get bad lighting
yippee
might help someone
thanks thanks guys

Is your map sealed? You should still seal it like in S1
im so lost, i have no clue how to fix the shadows fading out too early, i tried changing the shadow cascade distance in the light environment entity but no luck
this right
if this counts as sealed
it doesnt
yes
put an inverted skybox cube around your map
i mean the light inside the room
it should say static stationary or dynamic somewhere in there
oh, weird then
im not sure. sorry
could be related to video settings maybe but i doubt it
the light inside isn't the issue it's just the shadows fading out
there has to be a way to change it aaa
yeah i just thought maybe the light was affecting it somehow