#Shadows fading out too early / Lights are very low quality

1 messages · Page 1 of 1 (latest)

lavish spoke
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for some reason lights look terrible in game, in editor with path tracing they look good (4K lightmaps, final quality, no compression)
also how do I increase the distance shadows disappear?

lavish spoke
signal lake
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you do have a light probe, right?

fierce seal
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Can you screenshot the side view (2D) of the entire map?

lavish spoke
signal lake
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is it extended out?

lavish spoke
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yee it's extended over the entire indoor area and then i have 1 more for the entire outside

signal lake
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hmmm

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replace the light then? or reset the values?

lavish spoke
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i can try

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although i tried 2 lights already

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and every single one produced a blocky square on the floor

fierce seal
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Can you select this floor (face) and screenshot your entire Hammer window?

lavish spoke
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separating it might help maybe?

signal lake
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do you have a lightmap player volume?

lavish spoke
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not sure what that is so most likely not

signal lake
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its a dull yellow tool texture labelled "lightmap player space"

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you have to make a cube using that texture covering the whole playable area

lavish spoke
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so like a skybox in old hammer

signal lake
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basically, but not hollow

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i also recommend checking the meshes properties to make sure "not a viscontribuor" is enabled

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that can also fuck up shadows

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basically like this

lavish spoke
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faces facing outwards?

signal lake
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yup

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and enable this in the meshes properties

undone sparrow
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is the floor at 0

lavish spoke
undone sparrow
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someone did a test a while ago where faces lying at 0 on any of the axes get bad lighting

signal lake
lavish spoke
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yaaaay

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thanks a lot

undone sparrow
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ok never mind me lmao

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glad you got it 👍

signal lake
fierce seal
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Is your map sealed? You should still seal it like in S1

lavish spoke
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im so lost, i have no clue how to fix the shadows fading out too early, i tried changing the shadow cascade distance in the light environment entity but no luck

undone sparrow
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did you bake lighting

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csm is supposed to fade out and reveal baked shadows

lavish spoke
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this right

undone sparrow
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no, when you compile

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that option is just for hammer

lavish spoke
undone sparrow
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interesting. and is your map sealed?

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do you have a cubemap and lpv

lavish spoke
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if this counts as sealed

undone sparrow
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it doesnt

lavish spoke
undone sparrow
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put an inverted skybox cube around your map

lavish spoke
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still the same

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Shadows fading out too early / Lights are very low quality

cunning crater
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is it a dynamic light

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i had similar issues with a dynamic one

lavish spoke
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it's light_environment

cunning crater
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i mean the light inside the room

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it should say static stationary or dynamic somewhere in there

lavish spoke
cunning crater
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oh, weird then

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im not sure. sorry

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could be related to video settings maybe but i doubt it

lavish spoke
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the light inside isn't the issue it's just the shadows fading out

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there has to be a way to change it aaa

cunning crater
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yeah i just thought maybe the light was affecting it somehow

lavish spoke
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alright I wish i knew how i fixed it

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removed and placed light_environment, did nothing, then changed light to omni2 it fixed it self? then changed it back and still works