#Very weird issue with my map

1 messages · Page 1 of 1 (latest)

inland wharf
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can you send the compile log?

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So you're saying if you compile it in a cordon separately, you don't get this issue?

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is the issue like limited to some specific brushes, or does it just appear wherever?

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well for one you have a preety extreme amount of numportals, 19k

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I don't see how that could directly cause this issue, but when you just go into extremes in any direction you might encounter strange unexplainable issues

inland wharf
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I would try remaking the brushes that break

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it's weird that it would be so many tho

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unless you have some nasty habit of making off-grid geometry

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that isn't, yea

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LDR leaf ambient 71619/65536 2005332/1835008 (109.3%) VERY FULL!

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this could be bad

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a limit from the limits table

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I'll try to look it up, generally you don't want to go over these limits unless it's like entdata

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well maybe it's nothing to worry about, can't find any specific issues related to this

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It could just be the bad optimization

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Aren't you getting the "Too many vertex format changes in frame. Whole world not rendered" error in console?

quartz elbow
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i had this issue when i was creating very complex geometry based buildings