Hi, I am having some problems trying to play my map. I have compiled the map correctly and it starts up perfect when I am in hammer, but when I try to play it directly from cs2 (map ...) it loads for about 10 seconds and throws me out. I have tried to put the map in a dedicated server but it doesn't let me either and when I enter the server the screen stays black. I used the command -insecure (This is the console of the server)
#I can't play my custom map
1 messages · Page 1 of 1 (latest)
did you put -insecure on both your dedicated server and client
Yes
of all forms with the -insecure
is this where you have set -insecure
your vpk is in game\csgo\maps\map_name.vpk ?
are you using the latest version v1.11 ?
https://github.com/xen-000/CS2-MapPacker/releases
and does it work if you try just load the map as is unpacked (do this as a way to eliminate whether it was the map packing that was an issue)
did you rename the vpk
i had this same issue when i compiled + packed my map then renamed the vpk afterwards
once i changed it back to original name it was fine again
Sorry, i'm not in my house. Y will try tomorrow
I already tried that
not sure then, sorry
The map loads when I compile it in hammer, but when I try to play it from cs2 it fails (without packing).
had the same issue and -insecure fixed it. Why is that? Did valve introduce some sort of map validation?
When launching the map without insecure, this comes up in the console:
[Filesystem] Signature failed for C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\maps\map.vpk (reason: 0)
It doesn't appear when using -insecure
I think I've figured out the mistake and it was solely my fault. I was looking at the old map (in cs2 hammer) and realized I did a copy and paste of the .vmf and that's why I couldn't play it. Because I did absolutely everything again and now I can play it quietly. (I find it very strange the issue that I put copy and paste because I did not realize it) but that was at the end. Thanks to those who helped anyway ❤️ and sorry for wasting your time.
its not a waste of time if it helps someone else who sees this thread , from making similar mistakes 🙂
Yes they did. Because addons have some behavior as of right now that can overwrite base content. So loading them could easily introduce exploits at runtime
I would not be surprised if this behavior changes when we get workshop support
Because yeah I think this is currently just to prevent exploits until they actually finalize the new system
So to load up a custom map in cs2 it must be packed into a vpk, but when it's compiled in hammer the game can open the map without being packed? Is that correct?