#ModelDoc questions
1 messages · Page 1 of 1 (latest)
the collisions question depends on if its a static prop or dynamic/physics prop
with the origin, there's a node to move the origin but I can't remember it off the top of my head. I'll look
this allows you to transform irrespective of the origin (I think?)
if not you might need to dive into the geometry tools
It is a static prop and it only has RenderMeshList with a .fbx i imported, MaterialGroupList and then PhysicsShapeList with some temporary collisions I made by hand
I added the ModelModifier_Translate, but not sure how to use it
you can use physicsmeshfile
and reuse the render mesh
then tweak the simplify slider until it is as low poly as you can get away with
(this is only applicable for static props)
did you rescale the original
I just imported it and could not do anything with it
did you press the compile button
yup
i mean there are just properties on the left side i dunno what you mean you couldn't do anything with it
oh yeah you are right, I must have changed the scale
yeah I did
ok it is fixed now, but still far off from the plane
why don't you just fix your origin in blender or whatever
because when I try to import it in blender I get this
you have to change the fbx export option in hammer
under settings
did you try the node I sent