#I have weird dark/blue shadows from anything that is supposed to cast shadows. Help me fix please :

1 messages · Page 1 of 1 (latest)

marble lion
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Hello, pleae if you can I don't know why i have these weird shadows. I have light evinroment, set to dust settings. i have other maps where this works normal, so i don't know why this one is like this. what should i check? any thoughts? Thank you kindly.

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its almost the shadows are backwards, where they start faint close to object and get darker on the edges. it should be lighter on the edges and dark close to object

knotty rock
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what are your light_environment settings

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and are you compiling on fast

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fast compile can make those weird Shadows sometimes

humble viper
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have you tried recompiling

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sometimes this is just a glitch with vrad

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other than that, make sure you only have one light_environment. check with entity report

marble lion
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Fixed. For future reference. This is what happens when the sun is at "65" instead of "-65". it was upside down. Thank you friends.

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And yes... sometimes I have to delete the light_environment and make a new on randomly on maps i open. I don't know why; they can glitch out for me sometimes.

vital glen
marble lion
vital glen
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yeah

marble lion
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  1. Oh, I had no idea I had to "rebake" after a compile. That seems strange to me. Are you saying that is simply for the hammer++ viewer window, or does it effect the actual complied map later on?
vital glen
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only the viewer

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if you have lighting, and you compile. The map will apear full bright in hammer

marble lion
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I'm expecting Src2 to fix some of this stuff for me, but as i'm not having access yet, i still want to do some work

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and, yeah, i mostly haven't cared much about the full bright. probably because i'm still in early development

vital glen
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Unless I am mistaken and the BSP is fullbright at times and you have to re-add the lighting

marble lion
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hmm. are you using Source2 yet?

vital glen
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no

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I have no desire to use it

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I only map for hl2