#The map does not compile for some unknown reason.

1 messages · Page 1 of 1 (latest)

viscid nacelle
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Hi. For some unknown reason from a certain point onwards the map doesn't want to compile at all. Although I haven't found any critical errors.

ripe rose
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"models/swtor/arsenic/props/hydra/xozz/swtor/Defender.vvd"```
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try finding this model, deleting it from the map and compiling, see if it compiles

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I'm preety sure I had an error like that stop a compile

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It could be a corrupted model or a wrong version of a model

cedar shore
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You have a leak

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And what looks like a bad or overlapping displacement/s

viscid nacelle
ripe rose
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there is no leak in that whole log

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just ctrl+f

cedar shore
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FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (35.1 -27.2 -56.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 35832:

ripe rose
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the program tells you

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about leaks

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unless the log he sent is cutoff somehow and the entire thing isn't included

cedar shore
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If it isn't, there is a (group of) brush(es) that is/are giving vbsp.exe a hard time to figure out your level.
Apparently it cannot determine the boundaries of a certain portal. Maybe there is a large brush covering the area, maybe the area is just to complicated for poor vbsp to figure out.

I don't know the details but usually turning entities to world brushes or vice-versa helps to fight the problem. Hell, just cutting a brush in two once helped me fight this problem.

Solution:
Find the given coordinates (or if a brush number is given search for the brush number) and see what you can do to to simplify the area (like turning brushes to func_detail). You should also check to see if the brushes are overlapping at any point.```
ripe rose
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yea if there was a leak the log would tell you

viscid nacelle
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The pointfile does not exist and is not created.

ripe rose
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you can go to the brush it's complaining about

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Candidate brush IDs: Brush 35832:

viscid nacelle
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Okay. The map seems to be compiling. When I removed some of the models

ripe rose
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what did you change?

cedar shore
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You're right, no leaked message but its defintely acting like one

ripe rose
ripe rose
cedar shore
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Yep, I saw portalside and brain goes 'leak!'

ripe rose
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it's probably some off-grid geo

viscid nacelle
ripe rose
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nice, about the models tho, is it so that you can reliably compile without them, and reliably not compile with them?

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in other words are we sure that they are causing the compile to abort?

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if so i could try helping you fix them

viscid nacelle
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I deleted the models and all is well it seems. They're not as necessary on the map. I'll try without them. I just have to figure out something to do with the door.

ripe rose
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ok..