#The map does not compile for some unknown reason.
1 messages · Page 1 of 1 (latest)
"models/swtor/arsenic/props/hydra/xozz/swtor/Defender.vvd"```
try finding this model, deleting it from the map and compiling, see if it compiles
I'm preety sure I had an error like that stop a compile
It could be a corrupted model or a wrong version of a model
I don't see an error about a leak
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (35.1 -27.2 -56.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 35832:
the program tells you
about leaks
unless the log he sent is cutoff somehow and the entire thing isn't included
If it isn't, there is a (group of) brush(es) that is/are giving vbsp.exe a hard time to figure out your level.
Apparently it cannot determine the boundaries of a certain portal. Maybe there is a large brush covering the area, maybe the area is just to complicated for poor vbsp to figure out.
I don't know the details but usually turning entities to world brushes or vice-versa helps to fight the problem. Hell, just cutting a brush in two once helped me fight this problem.
Solution:
Find the given coordinates (or if a brush number is given search for the brush number) and see what you can do to to simplify the area (like turning brushes to func_detail). You should also check to see if the brushes are overlapping at any point.```
yea if there was a leak the log would tell you
The pointfile does not exist and is not created.
Okay. The map seems to be compiling. When I removed some of the models
what did you change?
You're right, no leaked message but its defintely acting like one
so that's A problem but the portals are bad too
yea, it's giving you an error that can be caused by a leak, but based on the lack of a message about a leak, you can rule out that possibility
Yep, I saw portalside and brain goes 'leak!'
it's probably some off-grid geo
I don't know why, but VBSP didn't like the door. After removing it, the errors disappeared
nice, about the models tho, is it so that you can reliably compile without them, and reliably not compile with them?
in other words are we sure that they are causing the compile to abort?
if so i could try helping you fix them
I deleted the models and all is well it seems. They're not as necessary on the map. I'll try without them. I just have to figure out something to do with the door.
ok..