#How to make a sliding door that is a Prop?

9 messages · Page 1 of 1 (latest)

pallid sedge
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Im editing for Black Mesa and want to use one of the props to create a sliding door?, how could i do this

little marsh
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two things
prop_door_rotating is for, well, rotating doors
second, only specific models work for that entity

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what you do instead is use prop_dynamic parented to a func_door

pallid sedge
little marsh
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not skip
something else
nodraw or playerclip usually

pallid sedge
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ok thanks!

brittle mauve
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actually any model can be used with prop_door_rotating

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all the entity does is make a dynamic prop swing around its origin

little marsh
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not really
the models meant for it have handle bodygroups
and their origins are where the hinge should be