#Stripes on displacement
1 messages · Page 1 of 1 (latest)
$seamlessscale handling 90 degree corners poorly
Problem is, this area is the only area it's happening in. Rest of the map is fine.
These three displacements out of like many
Yeah, it’s not every corner but in my experience when it happens the only fix is to change the displacement geometry or adjust the base brush
Those are very flat displacements I don’t think you need a $seamlessscale material
It was mostly for the rest of the map
where I do have some stretched af displacements
I'm gonna try having a non-seamless version for just these displacements
It’ll take a bit of manual alignment to line the two materials up smoothly
You could just sculpt up the edges of the grass so it’s not a 90 degree corner with the wall
They did align but I realized the problem is all over the map so I'm gonna do the sculpting thing
I think it only happens when the wall is precisely sewn to the floor
It tries to patch them together and $seamlessscale ends up applying the texture orthogonally to the face
Yeah it didn't work
Try making the displacements intersect instead of sharing an edge
That's actually what I did, I thought that's what you meant by scultping