#warning - face vectors parallel to face normal. bad lighting will be produced
1 messages · Page 1 of 1 (latest)
fix or remake this brush Brush 72661, Side 3: duplicate plane Brush 72662, Side 3: duplicate plane Brush 69202, Side 3: duplicate plane Brush 72812, Side 3: duplicate plane Brush 72804, Side 3: duplicate plane Brush 72792, Side 3: duplicate plane Brush 72777, Side 3: duplicate plane
Which brushes are those? How do I find them?
So you don't know what the issue is?
the brush number is there goto brush is in map or view tab in hammer
if the compiler is giving you a warning or error remake it even if it looks ok to you, its not to the compiler
theres 7 brushes at fault here
it looks slightly angled down which might be whats messing it up
but i agree just remake the brushes
It says duplicate plane. Select it and delete it see if there's multiple on top of eachother?
Alright I’ll try all those things
I fixed all the brushes that it said were "duplicate planes," compiled, fixed additional brushes, repeated until no more were listed, but most light entities are still gone.
And the thing in the title of this post is still listed many times in the log.
post a new compile log
yeah you still have loads of these which is making vrad crash ,, do Alt+p see if that fixes the errors if it don't it looks like you'll have to remake the level :/