#why does this brush have weird lighting?

1 messages · Page 1 of 1 (latest)

viral lava
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i didn't change the luxel scale and it started to look like this after i made the brush a triangle with the vertex tool

steady drum
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How do the vislsafs look?

viral lava
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what's the command to make visleafs visible?

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i forgot

steady drum
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Mat_visleaf 3 or something

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Sv_cheats 1

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Can also load the portal file in the vmf

viral lava
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lighting preview is fucked with this brush specifically, in hammer++ fsr

steady drum
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Make a hint and skip wedge to force vis to cut the leaves as you want

hollow marlin
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remake the brush

viral lava
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why would remaking the brush just suddenly fix it?

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i can try, i guess, but i don't see how that would fix it

hollow marlin
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you probably vertex tooled wrong

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try using the clipping tool instead

steady drum
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The brush details in the vfm might be messed up and off grid

viral lava
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shit ur right lmao

steady drum
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Ohh like a hidden face from not merged vertex?

viral lava
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i changed it slightly with the vertex tool and it fixed it's self (in the hammer++ lighting preview at least)

hollow marlin
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no

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youve vertex trooled wrong

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a triangle should not have 4 verts

viral lava
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oh

steady drum
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Yea that ain't right you want a triangle cut from a cube not a cube made into a triangle

viral lava
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sorry, i'm really not experienced with hammer 😭

steady drum
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Make a cube and clip it from corner to corner

hollow marlin
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make a cube, use clipping tool and draw a line across the diagonal

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press enter

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you now have a triangle

viral lava
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yea kinda forgot the clipping tool existed

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whoops

steady drum
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Shift x, shift v are your friend

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Stay on grid too

viral lava
hollow marlin
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alternatively with the vertex tool you can just drag one vertex down into another and press "yes" when it asks if you want to merge vertices

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clipping tool is safest option though

viral lava
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i'd rather just use the clipping tool

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ty for the help

steady drum
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Wait till you get lost in inclined/declined, curved and vertex stair land

viral lava
sweet tundra
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are you compiling with fast vis

viral lava
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nope

steady drum
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Mat_leafvis 3

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And mat_wireframe 1 2 or 3

viral lava
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actually this is probably better

steady drum
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Yea those lines look like they're split from the water corner and are affecting the lighting

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Copy that wedge piece cover it in skip scale it across the water and hint the two visible faces maybe?

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Might change the way that's getting split up

viral lava
steady drum
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make a hint and skip wedge across the water to see if that affects the slipts. Does that make sense

viral lava
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i don't know what you mean by "skip wedge across the water to see if that affects the slipts" and i tried making a hint but that didn't make a difference

hollow marlin
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just make it a func_detail

viral lava
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wouldn't that cause a leak though?

hollow marlin
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water + world geo has rendering artifacts

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put world geo behind it

viral lava
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right

hollow marlin
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or inside it

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you just want where water touches brush, for the brush to be a detail brush

viral lava
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turning it into a func_detail made the weird lighting even sharper

steady drum
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like that maybe

viral lava
steady drum
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maybe lower the water?

viral lava