#What would cause this texture not to be impacted by light?
1 messages · Page 1 of 1 (latest)
This is Mapbase if it is of any help
I think it is just the standard complier that comes with it. Not really sure how to check that. Not sure how to check the shader thingy either 🫢
I am a bit of a noob with this
I have fixed it. I downloaded the the compile tools again and it is now working. Sorry to trouble you
Do you know what would cause this block to appear black but the others are OK?
prop*
Is the origin in side a brush?
is there a button that I can press to check the origin of the model
I sometimes drag it by accident so it is possible lol
aha, i clicked on it 3 times and the origin is dead center, so it looks to be ok
is it a static_prop or a dynamic_prop?
It is a dynamic prop as I wanted to adjust its size to scale better to my level. I have a copy of the same model below it and that lights up OK
example in hammer
you can use a info_target to sample lighting
Thanks for your help so far. Are you able to eblorate on how I would use that entity to sample the light? I have just placed it in my level
That is cool. I had no idea I could force it like that, it works wondefully now
Thanks
You're welcome!