#Weird texture artifacts on 2013 hammer++?

1 messages · Page 1 of 1 (latest)

blazing trail
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See the image below. It happens with certain custom textures idk why its caused or how it happens. It also happens on other surfaces not just displacements and changes depending on the angle you look at it.

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This is the VMT for the texture in question

"VertexLitGeneric"
{
    "$basetexture" "custom\nont_forest\forest_floor_1_rgb"
    "$bumpmap" "custom\nont_forest\forest_floor_1_n"
    "$phongexponenttexture" "custom\nont_forest\forest_floor_1_e"

    "$blendtintbybasealpha" "1"
    "$phong" "1"
    "$phongboost" "1"
    "$phongalbedotint" "0"              
    "$phongfresnelranges" "[1 0.5 0]"

    "$rimlight" "1"
    "$rimlightexponent" "100"
    "$rimmask" "1"
    "$rimlightboost" "1"                

    "$basemapalphaenvmapmask" "1"
    "$envmapfresnel" "1"

    "Proxies"
    {
        "MwEnvMapTint"
        {
            "specularity" "0.5"             
            "min" "0"
            "max" "1"                       
        }
    }
}
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and the texture size is 1024x1024

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Even when the VMT is now just ```
"VertexLitGeneric"
{
"$basetexture" "custom\nont_forest\forest_floor_1_rgb"
"$bumpmap" "custom\nont_forest\forest_floor_1_n"
}

it still produces the same results?
keen citrus
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What are your vtf creation settings

blazing trail
keen citrus
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how are you creating your vtfs

blazing trail
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external program

keen citrus
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yeah what program

blazing trail
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mwb materials

blazing trail
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this thing

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it turns pbr input into source

keen citrus
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basically my advice was gonna be check the vtf creation settings and make sure you haven't accidentally changed the mipmap or sharpening folder

blazing trail
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it works for models perfectly

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just not so much for brush textures it seems...

keen citrus
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It probably has fucked filter settings is my guess

blazing trail
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likely

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ill check

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heres the albedo file

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I dont mess with the flags usually so idk

keen citrus
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it's not a flag

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it's a vtf creation setting

blazing trail
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how do i check that?

keen citrus
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I don't have the time to dive into the source code of this program to figure it out

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try creating the vtfs with like vtfedit and see if the same thing happens

fringe flame
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VertexLitGeneric on a brush

blazing trail
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oh wait...

keen citrus
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Good point darnias

blazing trail
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I overlooked that entirley let me try to change that

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if thats the issue lol

fringe flame
keen citrus
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I just woke up from a 4 hour nap

fringe flame
#

Send feet pics

fringe flame
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peasant perms

blazing trail
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no gif perms in hammer help thread ;-;

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you'd never guess but that fixed the flicker black issue

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cool

fringe flame
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I did not guess

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I knew

blazing trail
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true...