#func_monitors not working correctly
1 messages · Page 1 of 1 (latest)
i have a little prefab i use ,, but when doing a monitor i make a proper sized brush then scale it down with scaling texture lock on then remember to turn it off when textureing and resizing other brushes
I had the same problem and found a workaround somewhere. If you apply a different 256x256 texture (any texture that isn’t a monitor texture I think, I used one of the CSGO water textures), fit that, and then swap back to the monitor texture, that should fix it. For some reason (at least in H++, not sure about default hammer) the fit button doesn’t seem to work right with monitor textures
This fixed it