tried using the vertex tool for the first time, looks alright in the editor but in game it looks like this.. also there is not lighting for some reason
here is the compile thing, i would really apreciatte if anybody can help
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tried using the vertex tool for the first time, looks alright in the editor but in game it looks like this.. also there is not lighting for some reason
here is the compile thing, i would really apreciatte if anybody can help
you made an invalid brush didn't you
as in concave
all brushes must be convex
you'll have to split your desired shape into multiple convex shapes
is there any way to verify if the brush is valid seeing it in the editor?
i redid it, but probably still failing
why is it 28.3 units long
alt-p will tell you if a face is seriously messed up
in h++ the invalid faces will be highlighted red, or just make sure none of your brushes are concave as mentioned earlier
that's a bad thing?
yeah
< 1 unit means your brushes are off-grid
you want all your brush dimensions to be whole numbers
so, i split the brushes, and the lighting didnt work
tried redoing the brushes and the same thing happened
at last i deleted the brushes just to finally have lighting on the map and it still isn´t working?, no idea whats going on honestly, here is the comp file, but i dont think it has anything new
https://www.interlopers.net/errors/ tells me theres a "zero area child patch" which means theres a brush with no area which makes it an invalid brush, there's also "found a displacement edge abutting multiple other edges" which can cause lighting issues
id jus use the cordon tool and compile parts of the map to find where these problem areas are, you can tell if an area you cordon is ok if these errors dont pop up in the compile log
thanks for the help 🙏
hello, the problem is still there
i tried compiling certain areas of the map wich i suspected had invalid brushes using the cordon tool
and everything compiles fine, with the correct lighting, with some weird details tho
and when i try compiling the entire map everything still broken, no idea what is it at this point
https://www.interlopers.net/errors/ does this site still give you the same error messages?
i´ll try checking again, but i think it is the same error as before
"found a displacement edge abutting multiple other edges" this is new
but i think this happened because i used the cordon tool perhaps
there is nothing else other than that
i also used vvis in fast mode
no, i mentioned that error previously
interlopers says that error could cause lighting issues
and try compiling without fast vvis
hope my pc is able to do that
it will lol, it'll just take a bit longer
is it normal that it is taking 4 hours? lol. guess ill wait an hour more and if nothing happens ill try to optimize it more
the bigger the map is, the longer it'll take
im regretting making the map so big
if it's both big and wide open, that's a problem
you can speed up compile time of open areas with func_viscluster
only put that in the empty space above any structures though
yeah
how do i search for these type of coordinates?
"Zero area child patch at around 2324.120117 -6087.705078 -42.726109"
i have like 21 of those in the compile log, even tho i deleted everything i did with vertex. so i guess there are even more brushes without faces
and i couldnt do the normal compile, i waited 6/8 hs and lost hope lol