#my map broke (once again)

1 messages · Page 1 of 1 (latest)

serene marlin
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tried using the vertex tool for the first time, looks alright in the editor but in game it looks like this.. also there is not lighting for some reason

here is the compile thing, i would really apreciatte if anybody can help

frail tartan
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you made an invalid brush didn't you

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as in concave
all brushes must be convex

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you'll have to split your desired shape into multiple convex shapes

serene marlin
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is there any way to verify if the brush is valid seeing it in the editor?

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i redid it, but probably still failing

frail tartan
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why is it 28.3 units long

north hinge
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alt-p will tell you if a face is seriously messed up

river lark
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in h++ the invalid faces will be highlighted red, or just make sure none of your brushes are concave as mentioned earlier

serene marlin
frail tartan
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yeah
< 1 unit means your brushes are off-grid

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you want all your brush dimensions to be whole numbers

serene marlin
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so, i split the brushes, and the lighting didnt work
tried redoing the brushes and the same thing happened
at last i deleted the brushes just to finally have lighting on the map and it still isn´t working?, no idea whats going on honestly, here is the comp file, but i dont think it has anything new

river lark
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https://www.interlopers.net/errors/ tells me theres a "zero area child patch" which means theres a brush with no area which makes it an invalid brush, there's also "found a displacement edge abutting multiple other edges" which can cause lighting issues

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id jus use the cordon tool and compile parts of the map to find where these problem areas are, you can tell if an area you cordon is ok if these errors dont pop up in the compile log

serene marlin
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thanks for the help 🙏

serene marlin
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hello, the problem is still there

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i tried compiling certain areas of the map wich i suspected had invalid brushes using the cordon tool

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and everything compiles fine, with the correct lighting, with some weird details tho

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and when i try compiling the entire map everything still broken, no idea what is it at this point

river lark
serene marlin
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by weird details i mean things like this:

serene marlin
serene marlin
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"found a displacement edge abutting multiple other edges" this is new

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but i think this happened because i used the cordon tool perhaps

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there is nothing else other than that

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i also used vvis in fast mode

river lark
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no, i mentioned that error previously

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interlopers says that error could cause lighting issues

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and try compiling without fast vvis

serene marlin
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hope my pc is able to do that

river lark
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it will lol, it'll just take a bit longer

serene marlin
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is it normal that it is taking 4 hours? lol. guess ill wait an hour more and if nothing happens ill try to optimize it more

frail tartan
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the bigger the map is, the longer it'll take

serene marlin
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im regretting making the map so big

frail tartan
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if it's both big and wide open, that's a problem

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you can speed up compile time of open areas with func_viscluster
only put that in the empty space above any structures though

serene marlin
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how do i search for these type of coordinates?
"Zero area child patch at around 2324.120117 -6087.705078 -42.726109"

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i have like 21 of those in the compile log, even tho i deleted everything i did with vertex. so i guess there are even more brushes without faces

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and i couldnt do the normal compile, i waited 6/8 hs and lost hope lol