#how to find this brush
1 messages · Page 1 of 1 (latest)
Brush 3555658
ctrl shift g
alternatively
View menu > go to brush number
@prime robin
but the issue may not be that brush specifically
you may globally have too many brushes
it just gives the id of the first one it found after hitting the limit
how to fix it
you may have to turn things into models (with propper for example)
before doing that
see if turning off that brush let you compile, or if it then give another id
you can select the brush and add it into a visgroup
or Hide it (H) and compile
U
it still gave me 3555658:
useful to sort things
hmm
if you go to brush number, does that lead to another one now?
uh also
you need to compile when the brush is hidden
it leads to the same
obviously
but it's invisible
ah
try to add it to a visgroup then
it will generate a visgroup at the bottom
letting you turn it off/on easily
how to add it to a visgrtoup[
#1109475010952822814 message just above, there is this pic i posted
if the visgroup is turned off
now you compile again
logically, it shouldnt select that brush for the compilation error
now it's 3184483
welp
then you hit a limit of the engine
wdym'
I literally just added a few more brushes on rp_downtown_tits_v2
how is that on limits
but I don't want to generate a whole model of the map
im out
that map is an uncompilable mess
every single question involving brush limit is about another rp dwntown recompile
wdym
every gmod people who ask for help here, when they get the error on compilation, is doing another rp downtown edit
rp downtown v2 or tits v2?
the ghost map?
what even is that?
yes
saying you cant help on decompile
this is how the main place looks like in tits
because of dumb issue like these
who know how the creator of that downtown map managed to compile it
but a decompilation is not 100% perfect
so as always, it cant be recompiled right away
you will have to turn part of it into models
for example, if there are fences made out of brushes, they can be turned to model
to save on brushes
why does source have a brush limit
I wont help further, as it's against the rule here (and + i dont wanna waste time)
ok
use propper and turn things to model
I saw you were asking about propper. While Propper still works, it's advised to learn a better modeling solution. The preferred method for Source Engine is using 3dsmax with WallWorm Model Tools If you don't want to learn 3dsmax and WWMT, you can learn to configure propper at the link below.:
https://www.tophattwaffle.com/configuring-propper-for-steampipe/
wtf
?
it says there's a better solution
yes but it's more effort and require 3dsmax
at which point, you aint doing a quick edit anymore
cause of how it was coded 🤷♂️
technical limits, to prevent issues
we literally have gpus running machine learning AI
some games have likely raised limits (gmod probably), but that can make games unstable
yet they think it's so important to preserve memory?
and why is gmod still played if it has a piece of shit engine
I always dreamed of a huge gmod map of an SCP site
gmod itself was the game that raised limits to the maximum it could
so I fixed the issue by deleting some stuff
but guess what
it gave another fucking issue