#how to find this brush

1 messages · Page 1 of 1 (latest)

prime robin
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So I have this error:

Brush 3555658: nummapbrushes == MAX_MAP_BRUSHES
Side 5
Texture: CONCRETE/CONCRETEWALL065C```
but I don't know what brush it's complaniing about
midnight thorn
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Brush 3555658

prime robin
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which brush is that

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how do I find it

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in hammer++

topaz palm
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ctrl shift g

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alternatively
View menu > go to brush number
@prime robin

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but the issue may not be that brush specifically

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you may globally have too many brushes

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it just gives the id of the first one it found after hitting the limit

prime robin
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how to fix it

topaz palm
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you may have to turn things into models (with propper for example)

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before doing that

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see if turning off that brush let you compile, or if it then give another id

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you can select the brush and add it into a visgroup

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or Hide it (H) and compile

prime robin
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how do I unhide it

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@topaz palm

topaz palm
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U

prime robin
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thx

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I was having a panic attack

topaz palm
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this let you add it to a visgroup

prime robin
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it still gave me 3555658:

topaz palm
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useful to sort things

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hmm

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if you go to brush number, does that lead to another one now?

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uh also
you need to compile when the brush is hidden

prime robin
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it leads to the same

topaz palm
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obviously

prime robin
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but it's invisible

topaz palm
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ah
try to add it to a visgroup then

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it will generate a visgroup at the bottom

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letting you turn it off/on easily

prime robin
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how to add it to a visgrtoup[

topaz palm
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#1109475010952822814 message just above, there is this pic i posted

prime robin
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done

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now what

topaz palm
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if the visgroup is turned off

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now you compile again

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logically, it shouldnt select that brush for the compilation error

prime robin
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now it's 3184483

topaz palm
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welp
then you hit a limit of the engine

prime robin
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wdym'

topaz palm
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you have too many brushes

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so map cant be compiled

prime robin
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I literally just added a few more brushes on rp_downtown_tits_v2

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how is that on limits

topaz palm
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😂

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ok that's exactly the map i was expecting when i saw the error

prime robin
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but I don't want to generate a whole model of the map

topaz palm
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im out
that map is an uncompilable mess

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every single question involving brush limit is about another rp dwntown recompile

prime robin
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wdym

topaz palm
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every gmod people who ask for help here, when they get the error on compilation, is doing another rp downtown edit

prime robin
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rp downtown v2 or tits v2?

topaz palm
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because that map is just recompild so much

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i mean idk
downtown v2 mainly

prime robin
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the ghost map?

topaz palm
prime robin
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that map is a ghost map

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the map I am trying to modify is tits

topaz palm
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what even is that?

prime robin
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basically that same map but higher quality

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and more stuff

prime robin
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yes

topaz palm
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saying you cant help on decompile

prime robin
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this is how the main place looks like in tits

topaz palm
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because of dumb issue like these

who know how the creator of that downtown map managed to compile it

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but a decompilation is not 100% perfect

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so as always, it cant be recompiled right away

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you will have to turn part of it into models

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for example, if there are fences made out of brushes, they can be turned to model
to save on brushes

prime robin
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why does source have a brush limit

topaz palm
prime robin
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ok

topaz palm
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use propper and turn things to model

steel loomBOT
topaz palm
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stfu ido

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dont listen to it

prime robin
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wtf
?

topaz palm
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it react to 'use' and 'propper'

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next to each other

prime robin
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it says there's a better solution

topaz palm
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yes but it's more effort and require 3dsmax
at which point, you aint doing a quick edit anymore

topaz palm
prime robin
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we literally have gpus running machine learning AI

topaz palm
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some games have likely raised limits (gmod probably), but that can make games unstable

prime robin
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yet they think it's so important to preserve memory?

topaz palm
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2004 engine

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🤠

prime robin
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and why is gmod still played if it has a piece of shit engine

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I always dreamed of a huge gmod map of an SCP site

topaz palm
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gmod itself was the game that raised limits to the maximum it could

prime robin
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so I fixed the issue by deleting some stuff

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but guess what

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it gave another fucking issue

topaz palm
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ofc

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there are probably hundreds too many brushes

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so until you replace brushwork with props, you wont be able to get the map to compile (or yes, delete a lot in the map)

prime robin
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I'm out

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I'm just gonna move the spawn and that's it