#how to transfer NPCs from mods to hammer
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what kind of mods? gm addons or other?
addons on individual NPCs, sorry I answered late
and you want to transfer their models and such? or all behavior and stats and everything
@finite spindle
models and sounds and animations
hmm you might just be able to extract it from the addon and put it into your directory
where is the directory responsible for the NPC?
yes, if you unpack it, then there will be folders, the contents of which will need to be thrown into the root folders?
to use it in hammer
just tested it
will the NPC from VJ base be transferred to hammer?
but then you will be able to spawn the models in hammer and shit, to have working NPCs is another thing, and I don't know how to do that
this is how it is done using gmad
yes
iirc NPCs in hammer are spawned with entities like npc_metrocop and such
meaning they have their own entities
yes
and idk how you would add NPCs from addons
i mean i think it involves modifying the fgd
but that's as far as i can help im afraid
I think entities are registered somewhere
yea, the .fgd
is this an archived file?
you can open it in a text editor
apparently this includes extra entities gmod has over hl2
most likely it is an archive, if 7zip is running on it
and that's it. you're right, 7-zip couldn't open it
but editing it probably won't be as straightforward
and i suspect this is just the hammer side of things
the compiler will have no idea what the entity is
1 sec
i can copy the second combine and see if hammer will react
thank you for telling me about this file, @remote salmon👍
ye, np
I have read the functions of this script - this is the script of the player himself, i.e. flashlight, movement, rotation
the .fgd?