[MAPBASE]
Hello. I recently faced a problem where many of the sounds played are getting interrupted which is really distracting. Here's a video demonstrating the issue: https://youtu.be/Piy_1waHhqk
My map features 6 ambient generics, however disabling them does not fix the issue. What causes the sound problems are the NPCs, however. Removing them from the map causes all sounds to play normally. The usual methods of [2] Gag (no IDLE sounds until angry) flag and sleep state to auto PVS do not do much effect.
The video showcases the error generated in developer 1 mode. The most common ones are
Could not AllocSound() for InsertSound() (Game DLL)
and
total_channels == MAX_CHANNELS
The timing for these errors does not seem to be directly connected to the sound interruptions, but what the video for yourself.
UPDATE: AUTO PVS SETTING REMOVES THESE ERRORS BUT THE ISSUE PERSISTS
This issue does not let me conduct a playtest and continue normal development. If you could help me fix it, I'd be very grateful. Thanks.