#Can't figure out how to compile back

1 messages · Page 1 of 1 (latest)

fading siren
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I want to increase the scale of a prop_physics_override.

I exctracted police_car_city.mdl using GCFScape

Using Crowbar I make .qc file, and I adjust...
$scale 1.5 and
$modelname "props_vehicles\police_car_city_BIGGER.mdl"

I don't understand how to put this into the game. I'm trying to compile but it says .smd file is missing, and I don't have it, only the .mdl and .qc.

First time doing this, plz help

slim obsidian
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You have to extract all the model files when you decompile

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not just the .mdl

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But that being said

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In CSGO hammer you can just scale static props

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You don't need to recompile unless it's not prop_static

fading siren
fading siren
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I also got a folder with a idle.smd file

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using crowbar

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but no police_car_city.smd'

slim obsidian
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you have to extract all of the files named police_car_city that are in the same folder

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It can't create the smd otherwise

fading siren
slim obsidian
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I mean I assume you didn't decompile it again

fading siren
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oh I see, there is 'unpacking' and then 'decompiling'