#How to make a navmesh and random Director item and barricades spawns

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mild fox
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How to make a navmesh and random Director item and barricades spawns

quartz sleet
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generate navmesh, use weapon_item_spawn, use weapon_spawn, use info_map_parameters, use the console command "director_solve_item_density" in conjunction with info_map_parameters

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plenty of tutorials on generating navmeshes out there

mild fox
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(Unless they didn’t add any new ones)

quartz sleet
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you can find it yourself, type in l4d2 hammer how to make a navmesh

mild fox
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ok