#How to make a navmesh and random Director item and barricades spawns
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generate navmesh, use weapon_item_spawn, use weapon_spawn, use info_map_parameters, use the console command "director_solve_item_density" in conjunction with info_map_parameters
plenty of tutorials on generating navmeshes out there
Send me a link of one with L4D2 nav-sections please.
(Unless they didn’t add any new ones)
you can find it yourself, type in l4d2 hammer how to make a navmesh
ok