#general questions

1 messages · Page 1 of 1 (latest)

shadow flame
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like, when i test it, i want textures so i can actually see the size etc. but it's a pain to have to then go and undo those textures later if i change things no?

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just curious what people's workflow is

hollow wind
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test it how

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can you be a little more specific about what you are wanting to do

shadow flame
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sorry i suck at being specific in english

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like, get an idea of scale and how things feel, and see if it's what i want

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i want to actually see how things feel in game before putting more effort into the things around them

hollow wind
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compile and run around the map as often as you need

shadow flame
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but then i texture it with dev textures so i can go around it, is there a way that i can just auto dev texture things and then undo it after perhaps?

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idk i'm relatively stupid with this kind of thing and i'm sorry to ask for help

hollow wind
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why would you want to undo dev textures

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I don't really understand

shadow flame
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so i don't miss one later when texturing it for real i guess

hollow wind
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you can replace them all the end with nodraw, it doesn't matter

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go crazy with dev textures

shadow flame
hollow wind
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there is a replace button that replaces all instances of a texture

shadow flame
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in all my time with hammer i never noticed that

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thanks, and sorry for being stupid

hollow wind
shadow flame
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i don't really like asking for help but i appreciate the speed