I'm trying to upload an old map that my dad and a old mate of his have made for CS 1.6 back in 2004. I have the .bsp file and I have tried uploading it through the workshop_publish command in CS:GO but I've been prompted with an error. (that I'll show) I have 0 Hammer or mapping knowledge, nor do I know what any of the errors mean, I'm just a casual player trying to get this old map working. I thought about decompiling the map so I could open it into Hammer using BSPSource, but I have been prompted with another error. I would love to get this map working and I'll do anything to get it to work.
#Need help with trying to upload a map to the CS:GO Workshop.
1 messages · Page 1 of 1 (latest)
This is the error I've received when trying to upload the .bsp file directly into CS:GO.
And this is the error I've gotten while trying to decompile the map using BSPSource.
cs 1.6 is a different engine
you can't just upload it or decompile it using source tools
it is a very different process to trying to decompile source maps, and is very much different in regards to like, its a lot harder to get something good
but possible, they are just different tools
Yeah I noticed, I was going further into the rabbithole and noticed I'm doing it completely wrong, but I still don't understand
I used WinBSPC to decompile the map into a .map file but I don't even know how to set up Hammer 3.5
If it's possible I'll do just about anything, but I have 0 understanding
you could attempt to load the .map with csgo hammer but I doubt it will work
it has an option to load .map but a lot of those old options are busted
it might be easier to download JACK and load the .map and save it as a .vmf so it can load in csgo hammer
did try it, nothing worked
I got an error and then it just crashed
I'll try this
download jack and it should be able to load the .map
it shouldn't matter
just go to like edit by the configuration bar, and just make a blank configuration
you shouldn't need it for much else because you are only here to convert to .vmf
haha yeah, just need the textures
good luck
I got these files from the download, but I don't know if the txt does anything
the textures are probably either in the bsp or are just stock 1.6 textures
regardless they would need to be ported to source/csgo anyway
Did they get lost during the decompiling using WinBSPC?
no
if they are in the bsp I think winbspc has an option for extracting embedded files
if they aren't there, they are stock 1.6 textures
I don't know off the top of my head
from the screenshot it looks stock
I am really not a goldsrc expert but it might not actually usually have embedded files...
I can't remember
but I'm pretty sure custom textures are usually distributed as separate files anyway
so they probably aren't custom
AAATRIGGER and BLACK are but that's not really indicitive of anything
the rest might be as well but i have no clue
I have never worked with goldsrc and this is not a goldsrc server
Yeah, sorry about that
If I knew anything about this I would've known it was GoldSRC and I would've gone there instead
Do you by any chance know anyone who does have GoldSRC knowledge and is able to help?
drop them in your csgo materials folder
Counter Strike Global Offensive/csgo/materials
then export your map from JACK as a .vmf
then it should be able to be loaded in csgo hammer
I know this may be stupid but I really don't know how to navigate GitHub, so I don't know how to download them
But if I understand it, the textures should work if I have them on the cs:go sdk, when I load the vmf I get from j.a.c.k?
the names might be different so you might need to replace them with the equivalents but yes
ah thank you
yes
I'm having an issue with the map itself I think
I got it loaded into CS:GO
I tried booting up the map but both teams were full and this is what it looks like when I spectate
I think the textures are still a problem here, as I tried it again and I was able to spawn this time and being able to walk around, because I did fall into the water in the middle of the map, I just can't see anything
do you have any lights on map?
What does it look like in hammer
Yeah, because my player model does show without issue
It's just the textures that aren't working unfortunately
I did import all the textures like this but I don't think I did this correctly
that is correct
you likely need to just fix the references
for instance
find like crate25 wherever it is on your map
and then search for a material in your material browser called like crate25
How would I exactly fix the references? if I find crate 25 (for example) on the map, what do I exactly do?
this crate and i think, all crates use this texture
but what do i do now?
there's a replace button
select the face with that texture
press replace
it comes up with a new window
then you select the new texture to replace it with on the right side
oh fuck, this is gonna take ages
i doubt the map uses that many unique textures
but I don't really know how else you would do it
yeah i figured
okay this is gonna work
i can't wait, i'm really excited
Some textures aren't really working
this has no texture, for example
like this one does
hmm
not sure why that would be
does JACK have a texture for it?
if you look at the .map
sadge
wait no it's showing now

I opened surface properties and used the mouse tool to click
Nevermind, another problem
it should replace all references, but if it doesn't even have a reference in Hammer, it won't be able to replace anything
even if I do have the texture
I could technically paint them all individually though
I think?
yeah I'm unsure if you can do anything automated there
gonna have to manually fix texture positioning it looks like
I could select multiple items
okay so it selected the whole thing, but the sides are a different texture
let me try and figure something out
yeah the sides are a different texture than the top and bottom of these pieces
But I'm not sure how I would apply them like that
try setting the texture shift exactly the same as what's in jack
It won't be perfect, but it would be true to the original
I just need to figure out the sides
in J.A.C.K I can just click on the sides without issue, I just don't know how to do it on hammer
I did it, for these pieces at least
I think I missed the RMF step, but I'm having fun retexturing all of this
👍
ladders work differently in CSGO
They don't need a trigger
They need the ladder texture instead
how would the game know they’re ladders though?
and could i get away with setting the texture as the ladder texture as well
it just does
you can climb up any surface with the ladder surfaceprop, it acts as a ladder
so you only need to use the ladder tool texture
What texture did you use for the ladders
yes
You need to have a other brush on top of it like the triggers
But in this case it is a ladder tool texture
If you search ladder in the texture browser it is a red tool texture and the picture just says "ladder"
That denotes a ladder
So I would the trigger with that?
yes
I think I have an issue with the player spawns
Only on that side it shows the green player spawn boxes, and each time I did try it you could see I spawned on that side of the map
Like here
I think the spawns were different in GoldSRC, but I'm not sure
what type is the spawn entity
the spawn points in CSGO are info_player_terrorist and info_player_counterterrorist respectively
select the entity and in that properties window you have there you can literally just change the type
At the top
ah I see yes
I don't know what I just did
oh nevermind I clicked the wrong one, oops
now that that is fixed, I have to do the same for T side
Ah okay I see I think I got it right
One side of the map does work, but the ladders don't show, and on the other side the ladders do show but they don't work
I think I fixed the ladders, time to try it out
is there a way to change the gamemodes after uploading the map....
They both work
https://steamcommunity.com/sharedfiles/filedetails/?id=2959392823 Here's the workshop link for anyone who wanted to check it out