#Need help with trying to upload a map to the CS:GO Workshop.

1 messages · Page 1 of 1 (latest)

fast cradle
#

I'm trying to upload an old map that my dad and a old mate of his have made for CS 1.6 back in 2004. I have the .bsp file and I have tried uploading it through the workshop_publish command in CS:GO but I've been prompted with an error. (that I'll show) I have 0 Hammer or mapping knowledge, nor do I know what any of the errors mean, I'm just a casual player trying to get this old map working. I thought about decompiling the map so I could open it into Hammer using BSPSource, but I have been prompted with another error. I would love to get this map working and I'll do anything to get it to work.

#

This is the error I've received when trying to upload the .bsp file directly into CS:GO.

#

And this is the error I've gotten while trying to decompile the map using BSPSource.

wild plaza
#

cs 1.6 is a different engine

#

you can't just upload it or decompile it using source tools

#

it is a very different process to trying to decompile source maps, and is very much different in regards to like, its a lot harder to get something good

#

but possible, they are just different tools

fast cradle
#

Yeah I noticed, I was going further into the rabbithole and noticed I'm doing it completely wrong, but I still don't understand

#

I used WinBSPC to decompile the map into a .map file but I don't even know how to set up Hammer 3.5

#

If it's possible I'll do just about anything, but I have 0 understanding

wild plaza
#

you could attempt to load the .map with csgo hammer but I doubt it will work

#

it has an option to load .map but a lot of those old options are busted

#

it might be easier to download JACK and load the .map and save it as a .vmf so it can load in csgo hammer

fast cradle
#

I got an error and then it just crashed

wild plaza
#

download jack and it should be able to load the .map

fast cradle
#

I have this exact pop-up on hammer 3.5, but I don't know how it works

wild plaza
#

it shouldn't matter

#

just go to like edit by the configuration bar, and just make a blank configuration

#

you shouldn't need it for much else because you are only here to convert to .vmf

fast cradle
#

haha yeah, just need the textures

wild plaza
#

good luck

fast cradle
#

I got these files from the download, but I don't know if the txt does anything

wild plaza
#

the textures are probably either in the bsp or are just stock 1.6 textures

#

regardless they would need to be ported to source/csgo anyway

fast cradle
#

Did they get lost during the decompiling using WinBSPC?

wild plaza
#

no

#

if they are in the bsp I think winbspc has an option for extracting embedded files

#

if they aren't there, they are stock 1.6 textures

#

I don't know off the top of my head

#

from the screenshot it looks stock

fast cradle
#

oh yeah let me check it out

wild plaza
#

I am really not a goldsrc expert but it might not actually usually have embedded files...

#

I can't remember

#

but I'm pretty sure custom textures are usually distributed as separate files anyway

#

so they probably aren't custom

fast cradle
#

These are the texture files

#

And I'm not sure if they're default or not

wild plaza
#

AAATRIGGER and BLACK are but that's not really indicitive of anything

#

the rest might be as well but i have no clue

#

I have never worked with goldsrc and this is not a goldsrc server

fast cradle
#

Yeah, sorry about that

#

If I knew anything about this I would've known it was GoldSRC and I would've gone there instead

#

Do you by any chance know anyone who does have GoldSRC knowledge and is able to help?

fast cradle
#

What do I do exactly with the files on the github repo?

#

do I download everything?

wild plaza
#

drop them in your csgo materials folder

#

Counter Strike Global Offensive/csgo/materials

#

then export your map from JACK as a .vmf

#

then it should be able to be loaded in csgo hammer

fast cradle
#

I know this may be stupid but I really don't know how to navigate GitHub, so I don't know how to download them

#

But if I understand it, the textures should work if I have them on the cs:go sdk, when I load the vmf I get from j.a.c.k?

wild plaza
#

the names might be different so you might need to replace them with the equivalents but yes

fast cradle
#

ah thank you

fast cradle
#

Do I just extract all of these in here?

wild plaza
#

yes

fast cradle
#

I'm having an issue with the map itself I think

#

I got it loaded into CS:GO

#

I tried booting up the map but both teams were full and this is what it looks like when I spectate

#

I think the textures are still a problem here, as I tried it again and I was able to spawn this time and being able to walk around, because I did fall into the water in the middle of the map, I just can't see anything

dusk cloak
#

do you have any lights on map?

wild plaza
#

What does it look like in hammer

fast cradle
fast cradle
#

It's just the textures that aren't working unfortunately

#

I did import all the textures like this but I don't think I did this correctly

wild plaza
#

that is correct

#

you likely need to just fix the references

#

for instance

#

find like crate25 wherever it is on your map

#

and then search for a material in your material browser called like crate25

fast cradle
#

How would I exactly fix the references? if I find crate 25 (for example) on the map, what do I exactly do?

#

this crate and i think, all crates use this texture

#

but what do i do now?

wild plaza
#

there's a replace button

#

select the face with that texture

#

press replace

#

it comes up with a new window

#

then you select the new texture to replace it with on the right side

fast cradle
#

oh fuck, this is gonna take ages

wild plaza
#

i doubt the map uses that many unique textures

#

but I don't really know how else you would do it

fast cradle
#

NEVERMIND

wild plaza
#

yeah it replaces all references

#

sorry if I wasn't clear lol

fast cradle
#

that's it too

wild plaza
#

yeah i figured

fast cradle
#

okay this is gonna work

#

i can't wait, i'm really excited

#

Some textures aren't really working

#

this has no texture, for example

#

like this one does

wild plaza
#

hmm

#

not sure why that would be

#

does JACK have a texture for it?

#

if you look at the .map

fast cradle
#

i'll go ahead and check, good thing i never closed it

#

unfortunately not

wild plaza
#

sadge

fast cradle
#

wait no it's showing now

wild plaza
fast cradle
#

I opened surface properties and used the mouse tool to click

#

Nevermind, another problem

#

it should replace all references, but if it doesn't even have a reference in Hammer, it won't be able to replace anything

#

even if I do have the texture

#

I could technically paint them all individually though

#

I think?

wild plaza
#

yeah I'm unsure if you can do anything automated there

fast cradle
wild plaza
#

gonna have to manually fix texture positioning it looks like

fast cradle
#

I could select multiple items

fast cradle
# fast cradle

okay so it selected the whole thing, but the sides are a different texture

#

let me try and figure something out

#

yeah the sides are a different texture than the top and bottom of these pieces

#

But I'm not sure how I would apply them like that

wild plaza
#

try setting the texture shift exactly the same as what's in jack

fast cradle
#

It won't be perfect, but it would be true to the original

#

I just need to figure out the sides

#

in J.A.C.K I can just click on the sides without issue, I just don't know how to do it on hammer

#

I did it, for these pieces at least

#

I think I missed the RMF step, but I'm having fun retexturing all of this

wild plaza
#

👍

fast cradle
#

ladders are weird

wild plaza
#

ladders work differently in CSGO

#

They don't need a trigger

#

They need the ladder texture instead

fast cradle
#

how would the game know they’re ladders though?

#

and could i get away with setting the texture as the ladder texture as well

wild plaza
#

it just does

#

you can climb up any surface with the ladder surfaceprop, it acts as a ladder

#

so you only need to use the ladder tool texture

fast cradle
#

The ladders still won't work, but I retextured everything and the map is playable

wild plaza
#

What texture did you use for the ladders

fast cradle
#

ladder3a

#

Half-Life

#

but there were triggers, because GoldSRC I think, I dunno

wild plaza
#

yes

#

You need to have a other brush on top of it like the triggers

#

But in this case it is a ladder tool texture

#

If you search ladder in the texture browser it is a red tool texture and the picture just says "ladder"

#

That denotes a ladder

fast cradle
#

So I would the trigger with that?

wild plaza
#

yes

fast cradle
#

I think I have an issue with the player spawns

#

Only on that side it shows the green player spawn boxes, and each time I did try it you could see I spawned on that side of the map

fast cradle
#

I think the spawns were different in GoldSRC, but I'm not sure

wild plaza
#

what type is the spawn entity

fast cradle
#

I don't know if this is correct though

#

And both CT and T spawn on the same side

wild plaza
#

the spawn points in CSGO are info_player_terrorist and info_player_counterterrorist respectively

fast cradle
#

ah, okay

#

how would I be able to replace those or place them myself?

wild plaza
#

select the entity and in that properties window you have there you can literally just change the type

#

At the top

fast cradle
#

ah I see yes

#

I don't know what I just did

#

oh nevermind I clicked the wrong one, oops

#

now that that is fixed, I have to do the same for T side

#

Ah okay I see I think I got it right

fast cradle
#

The ladder still don't work using the tool texture though

fast cradle
fast cradle
#

I think I fixed the ladders, time to try it out

#

is there a way to change the gamemodes after uploading the map....

fast cradle
fast cradle