#Soundscapes

1 messages · Page 1 of 1 (latest)

digital rock
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I have it set so when a button is pressed they turn off, which they do, but its like it still plays clientside as putting stopsounds is the only thing that fixes it

meager zodiac
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So what's the problem with the soundscripts? They don't stop playing or they do stop playing?

digital rock
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well they do like

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but its like client side so it keeps playing till you put stop sound in console

meager zodiac
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Client side? Are you testing it only on a multiplayer server?

digital rock
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also

meager zodiac
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ok

digital rock
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How can I make it soo lights turn down in brightness when given an input, or is the only wait to have 2 separte light entities

meager zodiac
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You do know that named lights don't have bounce lighting?

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So it's already lowering the quality of your map?

digital rock
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You can see soundscapes load in at the top left, then when lights go out they stop loading in as they should, but whatever the last one was playing it continues playing unless you turn the lights back on (as should) or put stopsound in console

meager zodiac
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that's because it's still loaded as the last soundscape "seen" by the client

meager zodiac
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you can make a silent soundscape with a file that is silent

meager zodiac
# digital rock what is bounce lighting?

Bouncing light is the process of redirecting a main light source onto a reflective or “bounce” surface, essentially taking your spotted and harsh light and turning it into an area light. You can bounce light off of anything from a white wall to a drop ceiling to a piece of white bead board.

digital rock
meager zodiac
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Yep. That's the way source works

digital rock
meager zodiac
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You can try it

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It seems to be what we are looking for

digital rock
meager zodiac
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I hope it helps

digital rock
meager zodiac
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Nothing | No DSP, no ambients.

digital rock
digital rock
digital rock
meager zodiac
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That's good to know!

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See the difference in the two screenshots?

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The one of the left is with bounce lighting and the one on the right is without