#Soundscapes
1 messages · Page 1 of 1 (latest)
So what's the problem with the soundscripts? They don't stop playing or they do stop playing?
dont stop playing
well they do like
but its like client side so it keeps playing till you put stop sound in console
Client side? Are you testing it only on a multiplayer server?
I will send a video of what I mean
also
ok
How can I make it soo lights turn down in brightness when given an input, or is the only wait to have 2 separte light entities
You do know that named lights don't have bounce lighting?
So it's already lowering the quality of your map?
what is bounce lighting?
You can see soundscapes load in at the top left, then when lights go out they stop loading in as they should, but whatever the last one was playing it continues playing unless you turn the lights back on (as should) or put stopsound in console
that's because it's still loaded as the last soundscape "seen" by the client
yes, how to fix
you can make a silent soundscape with a file that is silent
Bouncing light is the process of redirecting a main light source onto a reflective or “bounce” surface, essentially taking your spotted and harsh light and turning it into an area light. You can bounce light off of anything from a white wall to a drop ceiling to a piece of white bead board.
I see. But it's the only way if I want toggable lights.
Yep. That's the way source works
Ah alright. Also will the soundscape above work?
Alright, I am putting it like when the lights turn off, it plays, turn off it stops
I hope it helps
Also mutes game sounds....
Nothing | No DSP, no ambients.
I just need no ambients.. hmm
ohh right, okay let me use that
Lovely it works, cheers