##Missing/ Broken/ Hammer++ gmod lights.rad file??

1 messages Β· Page 1 of 1 (latest)

keen phoenix
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Hello, I'm trying to figure out why my Half life 2 (Aka garrys mod) wont properly have my rad files work when I try to execute them? I tried to create my own and put it in the same folder with the map vmf that I am learning with, And that did nothing at all along with it having the proper name and everything? I complied everything up properly (at least) I think for hammer and even watched multiple tutorials on how to do along with following the guide and tried my own hand on trying to figure out when I keep getting spit at with error messages and missing directories but nothing is making sense after following things on VDC and Interlopers.net Sample msg ->[C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\tutorial_v5.log', but we don't own that location. Allowing.] I think that might be the problem? Im also just following along with TopHATT's tutorial for lighting and I'm just stumped on trying to get my light.rad working so I can continue on but seemingly there was no file for light.rad and I then tried to create my own to no avail because it kept spitting the error "cannot access" at me, So I went to multiple sites re-installing my hammer++ then reconfiguring and nothing at all? Is anyone able to give me some type of insight on this situation? I have tried the methods from TopHATT (Yeah im watching his old tutorials), And from the various websites but it seems nothing is working? Am I doing something wrong? Did I compile something the wrong way? Any insight of feedback will help to get this solved, I really wanna keep following TopHATT's tutorials as they are really informative but I just seem to be stuck with this Light.rad thing taking up 4 hours of my time trying to solve it myself, Any help is appreciated!

last junco
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the .rad file needs to be where the gameinfo.txt is not the vmf

bleak stirrup
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Ahh. I forgot to mention that in my video I t seems

last junco
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post the lights.rad you made

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also post a compile log

keen phoenix
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I presume this is what you mean by a compile log πŸ˜… sorry if I posted the wrong thing I'm a still tad bad new to this whole thing

keen phoenix
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It only has that on texture in because im trying to make the trees leaves show up like as it's being done in TopHATT's tutorial

keen phoenix
# keen phoenix

Also it's called tutorial_v5.rad instead of lights, Because when I was trying to solve the issue myself I read up on something that stated changing it to your map name and putting it with the vmf makes it work but with your insight that does not seem to be the case and from my own trial and error

keen phoenix
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Along with this my game info is in the HL2 folder for SDK base multiplayer (dont know if that changes anything or not)

last junco
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the lights.rad is being read by vrad the log shows it being read if you use a custom rad file you have to add it in the vrad cmd options like this

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put the tutorial_v5.rad where the gameinfo.txt is

keen phoenix
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Alright

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Thats where Its at Imma give it a test

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The things im trying to test test with

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making sure the tree is being properly named and all

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Now it looks like this

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After running it like when hitting go (probably should not have done that)

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Yeah running it like that with go made everything bright

keen phoenix
# keen phoenix

For some strange reason though the dev textures are not changing from the requested file aka the orange textures

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The color should be consisting of some sort of brown

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should I just change the tutorial_v5.rad to just light.rad and see if that does anything?

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(sorry for the late responses btw)

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Also trying it with actual GMOD textures

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Seemingly no change

last junco
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i think you need a space here, like there is here

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the dev texture won't emit light because it doesn't have an alpha channel , if you look in lights.rad and check the textures typed in there and opened one in vtf edit or paint.net you'd see they have an alpha channel so they can emit light

last junco
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ok

keen phoenix
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etc

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sorry if these questions are a bit dumb πŸ˜… just making sure everything is order so I can continue my journey

last junco
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add to it -TextureShadows

keen phoenix
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πŸ‘ I'll do that rn

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Like that?

last junco
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this is my lights.rad if you want you can add the tree model to it and yes to your question

keen phoenix
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I'll swap it in rn

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Should I just remove this file?

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Since the one you sent over has the actual stuff in it

last junco
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yeah just replace it

keen phoenix
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looks like its working so far!

last junco
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that looks like its working

keen phoenix
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Tree shadows might be going crazy because of the fact the things are emitting so much light

last junco
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yeah

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plus you have a light source coming from the right and left

keen phoenix
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So I remove the tutorial_v5 file in its entirety

last junco
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it works you just have to sort out the brightness now

keen phoenix
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but its still producing the light emitted

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So do I just remove that cmd line thing

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from the VRAD and replace it with the light.rad file?

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or do i just make my own custom files and keep the light.rad file so it can work properly?

last junco
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yeah remove -lights tutorial_v5.rad hammer will check thru the light.rad as normal then

keen phoenix
last junco
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yes

keen phoenix
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πŸ‘

last junco
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glad i could help 😁

keen phoenix
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Appreciate it very much I was stuck on this for like 4 hours trying to figure it out myself, So it's very much appreciated! πŸ˜…

keen phoenix
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Know it runs as normal just wanna know if I gotta tell it to run it