#Compiler loading old version of map
1 messages · Page 1 of 1 (latest)
map probably has broken geometry, which makes vbsp crash
so the previous compile loads when you launch the map
What do I do?
That's the compile log
?
and what could possibly be the fix for having a 50% falloff distance greater than the 0% falloff distance
increase zero perecent distance
glad we managed to brainstorm through this
i thought broken geometry was like brushes not entities?
well i said that before i saw your log didnt i
its one of the causes
keyword probably
I fixed vvis, but i still have VBSP error, and I fix the 50% 0% setting and it stills comes up
On all the lights
New log
I went around and changed all 0% to 30-40, or near what the 50% one was
man it needs to be higher than 50%
cant have a graph that looks like this
needs to look like this
Ah I see, thanks. Also thanks for drawing out a graph
Hey, so I've selected every light on the map and made them all have a 0% distance of 60
But I still get the same compile log of like I never did that and theyre still below 50