#trigger soundscape
1 messages · Page 1 of 1 (latest)
the player still has to be within the radius of both soundscapes
and they have to be in the PVS
you don't have to use triggerable soundscapes for this though
you can just place them near the doorway so that the player leaves the radius of one soundscape and enters the other
i dont understand whats pvs
line of sight
understandable
why proxy changing soundscape when im in trigger and outside soundscape is disabled
You don't need triggers or proxies or anything
Just env_soundscape positioned near exits