#trigger soundscape

1 messages · Page 1 of 1 (latest)

sour current
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why is this not working

graceful dagger
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the player still has to be within the radius of both soundscapes
and they have to be in the PVS

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you don't have to use triggerable soundscapes for this though
you can just place them near the doorway so that the player leaves the radius of one soundscape and enters the other

quick jetty
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line of sight

sour current
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understandable

sour current
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why proxy changing soundscape when im in trigger and outside soundscape is disabled

graceful dagger
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You don't need triggers or proxies or anything
Just env_soundscape positioned near exits