I have a map with lots of graffiti and trash decals. The top is open meaning that there is one large skybox above most buildings. When you go into certain parts of the map, the console is spammed with the following message:
R_DrawDecalsAll: overflowing m_aBatches. Reduce 1048576 decals in the scene.
What is the maximum amount of decals that can be loaded at a time? What can I do to reduce this error?