#The Hl2 Trainstation Revolving Door
1 messages · Page 1 of 1 (latest)
it's frowned upon but i'd suggest decompiling the map just as a reference for how valve did it, but i'm pretty sure is a func_physbox with a physics axis constraint entity
decompiling is ok if you do it find out how something is done, its frowned on if you take the decompiled map do some edits and claim it as yours, also many in the discord channels don't like answering questions about decompiled maps because decompiling will never make a perfect decompile and there will always be issues to fix
Get BspSource to decompile the map
Although because it's a very old map, it's possible VMEX may still work for it
Don't even need to. I have the original VMF right here
I wonder where that 'original vmf' come from 👁️
The SDK I believe? A bunch of vmfs for Half Life 2 were released with it... Presumably to give modders examples of how they did things