#Any way to make a Physbox have proper collision?
1 messages · Page 1 of 1 (latest)
I don't think you should be using physboxes for that
what are you making anyway
Just a jenga kind of map
what should I be using?
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you could try using models
but the physics might be too jank to do what you want
the more objects there are colliding with each other, the worse performance is