#Any way to make a Physbox have proper collision?

1 messages · Page 1 of 1 (latest)

dim cosmos
#

Is there any way to allow a Physbox to push players around without having them get stuck within the entity?

sharp oyster
#

I don't think you should be using physboxes for that
what are you making anyway

dim cosmos
#

Just a jenga kind of map

dim cosmos
#

= |

sharp oyster
#

you could try using models
but the physics might be too jank to do what you want
the more objects there are colliding with each other, the worse performance is