#trigger_remove OnRemove not working.
1 messages · Page 1 of 1 (latest)
I mean, things are clearly being removed.. and if I have a button for the sound it works
i dont see an output for sound
I tried it with a wall toggle to see if it did anything but it doesn't
why not use trigger_multiple like a normal person
yes?
:D does it destroy the bomb / detects it too?
because that was my issue before 🥲
I'll attempt
weapons dont trigger triggers
use developer 2 in console to get info on what output are executed
Thanks!
Another question in relations to this.. I have a spawner for the template (the bomb) and I have the physbox set to have the bomb as it's parent, but it's not spawning with it.. any ideas?
You should show your entities in hammer
A point template cube position matters when you spawn it through a env entity maker
@clever gale
@fossil orchid here's what it looks like, there are 2 spawns per side (it's inefficient I know, but it's good enough for now..)
C4 being the actual C4, physbombs are the balls
player gets TPd to the bomb location and it spawns right after
is the c4 and physbox inside the template cube ?
no the C4 is the ERROR
C4s appear fine, the physboxes do not
I think I only have one of the two
As in, I trigger the point template to spawn one
for information, an entity can only be in one point template
so if the physbox are also in another point template
that would explain the issue
there is only one point template per side
all items are only once in a template and not others
4 bombs, 4 physboxes, split into two templates
Uh you sure ?
In your earlier screenshot
You used template 03 and 04
I just moved the physbox super high
It means they are part of this template
it's working fine but the position is off
oh
odd tho
it works fine just bad position lol
You need two separate point template
One has first C4 and physbox
Other has second C4 and second physbox
So in both point template
Only the properties
Template01 and Template02 will be filled
Nah I can't check right now
@fossil orchid YOOOOOO
thank you so much
holy shit my game will actually work now 😄
man this is whack
the bomb only triggers the trigger_remove's OnStartTouch, but the doc sais it's only OnRemove that gets triggered
but it literally never gets triggered lol
👍
The valve wiki can be wrong sometimes
You also got the help button on the top right of a entity property window
It gives you info about outputs and input @clever gale
oOOoo thanks
