#Can i make room invisible from outside?
1 messages · Page 1 of 1 (latest)
the skybox always renders behind everything else
so the only way to do that is to separate the two areas entirely
Func_areaportalwindow
Under certain conditions it renders skybox when closed
If you make the floor a tools invisible func brush, solid, and add a func area portal window on the floor too, set a distance minimum so that people that are under the map are too far and so they render the whole areaportal
People on the skybox room are close to the areaportal, so they will not render the areaportal and will see below
You shouldn't even link the areaportal window and the brush, just leave the properties of the areaportal window empty
okay, i've tried this for half an hour and even with tutorials on how areaportal window works im too stupid to make this work :(
this is view from top and below, where do i place func_areaportalwindow and what do i make tools invisible?
is this what is currently happening?
yup
this is what you're wanting
can you kindly send me vmf?
yeah
im still messing with it because its being a bit of a problem
but it works mostly
give me a sec
big thanks man :)
ive changed it a bit
so basically, it is now a func_areaportal
and there is a trigger_multiple in that room, that opens the areaportal when the player is in the room, and closes it when the player is not in the room
i made this in gmod hammer, but it should work in csgo
i made it to where that logic_auto isnt needed
the logic auto closed the areaportal on load, but then i realized that you can set it closed by default in the areaportal properties
basically less stufff to worry about
yeah, no problem
oh wait
i realized that it works through triggers
so if one player is inside and another is outside what happens?
i was about to say, i don't know if this works on multiplayer
it should be fine since areaportal stuff usually happens clientside
but i wouldnt worry about it for now until you get the rest of your map done
if this trigger thing fails, then just replace the func_areaportal with a func_areaportalwindow and get rid of the trigger
you will have to do some tweaking though, to get the distances right.
okay, i will try things, thanks)
btw tried with bots, looks like its serversided, but it still works for me so yeah
ah, well, at least i could help somewhat
you were a big help 👍