#How do I have my nodegraph bake in?

1 messages · Page 1 of 1 (latest)

covert magnet
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I need help with this so I can uhh make npcs move?

frank aspen
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The nodegraph is automatically compiled into an AIN file when a map loads, unless there is an existing AIN with the correct checksum. The AIN output is then stored in <game>\maps\graphs. When the nodegraph is built, a message saying "Node Graph out of Date. Rebuilding..." will display for all players in the server.

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 This can be suppressed by turning on the ai_norebuildgraph cvar (...) Keep in mind that this means any changes to the .bsp will no longer automatically update the .ain, so you will have to manually update nodegraphs from your work version...

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in short, just ensure ai_norebuildgraph is set to 0 (it should already be) and run your map. The game will generate an .ain file in your maps/graphs directory

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distribute this file in the same relative directory to your map

covert magnet
frank aspen
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in the console

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If the game has already been launched with the developer flag (such as when launching via hammer's default game parameter) it should be enabled by default, but if you need to enable the developer console you can do so in the advanced keyboard settings from the menu.

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You can toggle the developer console with the ~ key

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near the escape key

covert magnet
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Ok

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I’m unidioted!!!!