#Lighting issue?

1 messages · Page 1 of 1 (latest)

humble patio
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Why does it look like this in-game?

lament granite
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looks to be more than lighting

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the brush is probably invalid, check with alt+p or if its hammer++ it should be highlighted red to show its invalid

wispy owl
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Those are brushes??

humble patio
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it is hammer++ but it doesn't highlight it red

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(the feature is turned on)

humble patio
wispy owl
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Nuts

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So source engine brushes have a couple of limitations. The first is that quads and ngons must be coplanar (all the triangles that make up the face mush share the same plane). Brushes cannot be concave, so if you need a face to not be coplanar, you must cut it into an additional convex brush or add an edge to change the face topography.

In theory your finely crafted couch cushions should be! The problem is that brushwork vertices "drift" when they're not on rounded grid points and that causes problems with maintaining coplanar surfaces at arbitrary angles. What's happened here is your rotations put some vertices off grid and the resulting vertex drift created invalid brushwork.

I think there are exceptions or ways to make things work "off grid" but generally speaking best practice is working on-grid in hammer. That's about the extents of my knowledge on the matter though, so someone else may be able to fill you in more.

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Pardon me, I really should have proof read that again before I sent; I think I've unoopsed all the typos.

humble patio
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I'm always on grid, I've never once used the alt key to go off it. However they are tilted so that they do go off grid (could that cause it?). The second image doesn't go off grid at all though (I've turned on Round Points to Integers) yet it still happens.

wispy owl
humble patio
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alright, how about the fountain though? They all seem to cut off at the same height but they're all one brush

wispy owl
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Dunno, I'd have expected the same behavior as your pillows.

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Under these circumstances I'd have converted to meshes for arbitrary angles

humble patio
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I'd love to play around and test more but I cant compile rn cause I've exceeded the brush limit :D I see you're on mobile but could you take a look at #1049742048653213727, I feel like I'm missing a simple thing

wispy owl
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Happy coincidence then.

humble patio
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what? :D I don't understand. If you're saying this might be related to the brush count I've opened this thread 2 days ago and I was nowhere near the limit then

wispy owl
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No no, just a happy coincidence that you already have a need to convert brushwork to meshes.

humble patio
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oh :D

wispy owl