#Is it possible to toggle a brush taking damage on and off?

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fading hare
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Is it possible to control if an object takes damage AND control the solidity of the object?
EX: OnMapSpawn the brush is not solid, invisible, and cannot take damage.
On button press: the brush is solid, visible, and can take damage.
LUA is not allowed.

bright dagger
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just use a func_brush and fire enable/disable to it

fading hare
bright dagger
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just use prop_dynamic 🤷