#Any way to fix NPC's not moving?

1 messages · Page 1 of 1 (latest)

queen lava
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I have the nodes all put up and i still dont know why it doesnt work

austere folio
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do you have a trigger or logic auto to start this choreographed scene ??

austere folio
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run the level with developer 1 and look for any red text that'll be errors why its not running

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is the flags set for npc's

queen lava
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oh okay let me do that

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no errors at all

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they still do the thing

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(ignore the citizen queue start 4, it was in the map d1_trainstation_01 map as well)

austere folio
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why are the triggers showing as normal brushes in game are they really set as trigger multiple's

austere folio
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ah ok

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post your vmf

queen lava
austere folio
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what game are you compiling this for

queen lava
austere folio
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ah ok wondered why the materials weren't showing

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ok 1 min

queen lava
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i added some assets form the retail, so it sjust a hybrid between the 2003 and 2004 versions

austere folio
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ok heres the reason

queen lava
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huh.

austere folio
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its not finding the entity and it stops the npc in front from moving away blocking the exit

queen lava
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...there isnt any citizen_queue_start_4 in d1_trainstation_01

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and it works normally

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super weird

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i remember putting it into a test map and it worked fine withotu the 4th one, i removed the map thinking i wont be needing it anymore

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its super weird

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any way to make it work again?

austere folio
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yeah really strange, try adding another npc_citizen name citizen_queu_start_4

queen lava
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yeah

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also, there is a info_target that stops the citizen fogrm moving until the cop has done a scene(either left or right point)

austere folio
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1 min

queen lava
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it has to do something with the nodes

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currently trying to see if the nodes are the problem

austere folio
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its not its this now

queen lava
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ignroe that

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it spawns npc_citizens with cheaple as a baxckground at the train part

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its nto the problem

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i was planning on removing it since it had no use to me

austere folio
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hmm not suree what else it could be :/

queen lava
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all the triggers work

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the cop does his thing

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the citizens move as well

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its just the nodes are the problem

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i cant ifgure out how to fix it

austere folio
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i might have found it , just testing now

queen lava
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?

austere folio
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i think its this entity by the metrocop the search radious wasn't big enough for a citizen to be in so make the distance further

queen lava
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That might explain everything

austere folio
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the 1st npc walks a bit then stops i think the target goal is to far or not enough info_nodes lead to it and a path for the npc isn't made to go to it :/

queen lava
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Should I send you the d1_trainstation_01 file as a comparison?

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(The one that wasn’t decompiled, an actual vmf valve used)

austere folio
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ignore the dev textures ,, the red cube top right is where the npc's should walk to np's are on the left of the picture the node layout isnt quite good to form a path t he goal

queen lava
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…no dice

austere folio
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i have the leak vmf's i'll compile trainstation_01 now see if it works

queen lava
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alr

austere folio
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hmm its really strange why they don't walk any further

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ok i moved the metrocop back a bit moved the info arget a bit and changed the info nodes layout and it worked

queen lava
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okay, thanks 👍 ill add the stuff inside of my map

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@austere folio wtf is half life 2 high

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whattttt

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wtf lol

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yeah, i dont know whats wrong with my hl2

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idrk

austere folio
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ah i think i know ,, this trigger sets off a timer to move the npc from the info_target to the node around the corner if the player doesn't set it off the 1st npc will only walk out by the metrocop

queen lava
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Are you sure you aren’t talking about the trigger where a guy is being taken away by a Metrocop

queen lava
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its the count of how many people are in the queue

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if triggered, it removes 1

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or something

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super weird

austere folio
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ah ok

queen lava
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i just figured otu the issue

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the ai_sequences werent close to info_target

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after moving them close to the exit point, everything started working

queen lava
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this is how the mp looks like

austere folio
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thats looking great

queen lava