#How to make a room move

1 messages · Page 1 of 1 (latest)

lofty torrent
#

Is there any way to make this entire room move? I was going to try func_movelinear but that won't move because of the ambieng_generics and func_door in the room.

exotic chasm
#

move where

#

like an elevator?

iron bloom
#

If you have a func door in the room itself, then parent the door to the movelinear

#

So they move along

lofty torrent
lofty torrent
iron bloom
#

you can use 'SourceEntityName' parameter of ambient generic

#

set the name of your movelinear

#

and the sound will play as if the ambient generic was at the movelinear origin (and so it will move with it) @lofty torrent

lofty torrent
#

ohhh brilliant