#Glowing Cattails

1 messages · Page 1 of 1 (latest)

lost fox
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those are custom models?

stray pawn
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No they arent, they are in hammer

lost fox
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what's the model name

stray pawn
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props_foliage/cattails.mdl

lost fox
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just as I thought
its material uses unlitgeneric

stray pawn
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So its the prop then? Is there anyway to fix that?

lost fox
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you can make a copy of a VMT and change it to vertexlitgeneric

stray pawn
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How would i go about doing that?

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Can I use VTFEdit for that?

lost fox
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yes

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you just need to get the VMT from the hl2_misc VPK

stray pawn
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Do you know where that is located?

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I would use GCFScape to access it?

lost fox
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yes
it's in materials/models/props_foliage

stray pawn
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I changed it to vertexlitgeneric but its doing the same thing, i must not be doing something right ha

winged crow
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I think this is related but would my issue with this custom intmonitor variant apply here?

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the left has the same issue

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I need to add "VertexLitGeneric" to it?

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I basically copied and pasted the original vmt file and made the edits to link the new textures. The vertexlitgeneic is already there yet the model proceeds to have no shading

stray pawn
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I think so idk, If i had to guess hammer is still using the old vmt somehow, but idk ha

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Might be one of the other parameters overriding the vertexlitgeneric also idk

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Also I may not be adding the new VMT correctly, idk. I wish i wasnt so dumb lol

winged crow
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not even info_lighting did a thing but that is probably because I don't know how to use it

stray pawn
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Yeah my best guess is hammer is still using the old VMT file, cant figure out how to get it to use the new edited one, I might call it a night, and try and figure it out some more tomorrow, been at this one issue all day

lost fox
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are you just putting it loose in the base game files

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because that won't work
VPKs take priority

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you'd have to use the custom folder or pack it into the BSP

stray pawn
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I was putting it in the models folder, makes sense.. where is the custom folder?

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O i add it, i see

winged crow
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I'm doing it for Gmod

lost fox
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addons is a little different
it expects .gma files I think

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you can give it a try though

winged crow
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so it is different from VPK

lost fox
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it needs the same path in order for the model to load it

stray pawn
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Hammer not seeing my custom folder, what is the location it should be in? Half-Life 2/hl2?

winged crow
lost fox
winged crow
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it does load as a seperate entity, but the lighting is the last thing I need to fix

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someone told me I can keep the names as long as I change up the directory from what is in the vpk

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so I think my lighting issue is similar but the solution is not the same

stray pawn
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in the Half-Life 2/hl2 folder? Cause it still not seeing my custom folder 😦

winged crow
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I think maybe you create it yourself

lost fox
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yeah
hl2/custom/somefolder/materials/models/props_foliage

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"somefolder" can be anything you want

stray pawn
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Yeah idk whats going on, im so dummmb ha

lost fox
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it's not a VMT, that's why

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it's cattails.vmt.txt

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don't use notepad lol

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also show file extensions

stray pawn
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It is a vmt..

lost fox
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it is not

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organize>folder and search options>view>hide file extensions for known file types

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disable that

stray pawn
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ya dude its a vmt, i just looked at it with notepad

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Can I just switch out the VMTs with vide or something?

lost fox
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that should work
you closed and reopened Hammer after adding that right

stray pawn
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Yes multiple times

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In Vide, i see a vmt for everything except cattails, im starting to think that they are just broken. Im about over it.