#Glowing Cattails
1 messages · Page 1 of 1 (latest)
No they arent, they are in hammer
what's the model name
props_foliage/cattails.mdl
just as I thought
its material uses unlitgeneric
So its the prop then? Is there anyway to fix that?
you can make a copy of a VMT and change it to vertexlitgeneric
yes
it's in materials/models/props_foliage
I changed it to vertexlitgeneric but its doing the same thing, i must not be doing something right ha
I think this is related but would my issue with this custom intmonitor variant apply here?
the left has the same issue
I need to add "VertexLitGeneric" to it?
I basically copied and pasted the original vmt file and made the edits to link the new textures. The vertexlitgeneic is already there yet the model proceeds to have no shading
this is the edited file
same problem eh?
I think so idk, If i had to guess hammer is still using the old vmt somehow, but idk ha
Might be one of the other parameters overriding the vertexlitgeneric also idk
Also I may not be adding the new VMT correctly, idk. I wish i wasnt so dumb lol
not even info_lighting did a thing but that is probably because I don't know how to use it
Yeah my best guess is hammer is still using the old VMT file, cant figure out how to get it to use the new edited one, I might call it a night, and try and figure it out some more tomorrow, been at this one issue all day
are you just putting it loose in the base game files
because that won't work
VPKs take priority
you'd have to use the custom folder or pack it into the BSP
I was putting it in the models folder, makes sense.. where is the custom folder?
O i add it, i see
is the addons folder the equivalent to hl2 custom?
I'm doing it for Gmod
addons is a little different
it expects .gma files I think
you can give it a try though
oh and I did put it in materials but changed the pathing so I could keep the names
so it is different from VPK
it needs the same path in order for the model to load it
Hammer not seeing my custom folder, what is the location it should be in? Half-Life 2/hl2?
So basically, I downloaded some reskins for vanilla HL2 props but wanted to turn them into a seperate prop by themselves. This monitor is my first attempt and I've spent a while adjusting lines in the QC and VMTs to get it to work
you need to do it like this
custom/somefolder/materials/models/props_foliage
it does load as a seperate entity, but the lighting is the last thing I need to fix
someone told me I can keep the names as long as I change up the directory from what is in the vpk
so I think my lighting issue is similar but the solution is not the same
in the Half-Life 2/hl2 folder? Cause it still not seeing my custom folder 😦
I think maybe you create it yourself
yeah
hl2/custom/somefolder/materials/models/props_foliage
"somefolder" can be anything you want
Yeah idk whats going on, im so dummmb ha
it's not a VMT, that's why
it's cattails.vmt.txt
don't use notepad lol
also show file extensions
It is a vmt..
it is not
organize>folder and search options>view>hide file extensions for known file types
disable that
ya dude its a vmt, i just looked at it with notepad
Can I just switch out the VMTs with vide or something?
that should work
you closed and reopened Hammer after adding that right