#Hammer++ views not loading properly
1 messages · Page 1 of 1 (latest)
Are you trying to set up h++ for gmod?
yessir
One second
I have it working 100% every time I reinstall
Even mounting games works
Did you use SDK 2013 MP or SP?
MP still watching and stuff
@rapid stag
Can I put a mount.cfg into FakeGmod?
or would that not work
What is wrong with my game_info? It worked before. All I did was change the location of SDK2013 Multi
It needs to be in Garry's mod/cfg
or Garry's Mod/garrysmod/CFG
Did you use use my custom gameinfo?
Try using this one
did it send?
Yes I did use it and it works great which gets me confused why mine quit working.
It was working until I moved where SDK was located. I haven't touched it since
I'm fine with using it, I'm just worried I'll run into issues later with how I had things before.
I spent an embarrassing amount of time getting my gameinfo to work just right when I had know idea how to use it
Oh, also... did I mention I'm trying to use a seperate set of HL2 assets from the vpk so that I can use custom textures?
but it failed so I'll probably just use yours
In the gameconfig, do I need to put something like
mod "filepath"
to include custom props or texture files?
Just put game "exact filepath"
It can be a folder or vpk
I had it as game "D:/games/extracted/HL2custom/
inside hl2 custom was materials, models, sound, etc.
I did some more investigating with my config and everything but the 4 viewports work. The view ports are the only thing not working for some reason. What is causing this? I tried searching it but people just keep saying launch from the bin... which I've been doing.
Did you delete the hammer++ folder? and reinstall?
Also verify gmod cache file as well as SDK2013 mutiplayer
I'll give it a shot. Also, please don't be upset I'm still worrying about it. I'm just confused what went wrong
thanks so much for this help
How are you launching?
I go to the bin in SDK2013M where I put hammer++ and its folder
and launch with hammer++
which is exactly what I did before I moved to the new parition
New partion?
partition*
I made a new parition for SDK stuffs so it doesn't get all entangled so badly with my actual game folders
Is gmod and other source games on the new partition?
Yes
You need to have everything on the same drive besides sourceapps which is always on C
Does it do it with hammer?
your config?
my gameinfo
Don't change the gameinfo unless you know h++ is working
You need to have the right platform loaded in
Does my gameinfo work? You said it works until you load yours?
It worked but isnt that just because it used base hl2 files?
No?
it didn't read any of your game directories since those volumes aren't on my PC
Hl2 models and materials have nothing to so with loading hammer
Then change them?
Don't change anything else but the last few lines
Those are the ones I added for other games
I got it all working with your config.
I shouldn't need to change the steamappid?
Nope! Don't need to!
Were you able to add custom folders/games too?
Yah
I have 1 more question related to this topic
I had already created and uploaded 1 map previous to my reinstallation of SDK2013 and it was perfectly fine with no errors or complaints during compiling.
Now, I have a few things the compiling windows complains about. It some props that I had as prop_static that now say "Error loading studip model STATIC"
How can I have it not complain about that when it worked before hand?
I mean, when I was creating the map, I did have errors making very specific props static but now I got all these props that worked fine on static not loading into the map
More than likely the exact path changed. Best to readd those models. If you also can can you send your compile log? I'd be helpful to see the full error and what kind of model it is
I missed the volumes in the mount.cfg. All better