#Hammer++ views not loading properly

1 messages · Page 1 of 1 (latest)

serene rampart
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I reinstalled and am resetting Hammer++. I think I ran into this issue before but I'm not sure how to fix it.

rapid stag
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Are you trying to set up h++ for gmod?

serene rampart
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yessir

serene rampart
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@rapid stag

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Can I put a mount.cfg into FakeGmod?

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or would that not work

serene rampart
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What is wrong with my game_info? It worked before. All I did was change the location of SDK2013 Multi

rapid stag
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or Garry's Mod/garrysmod/CFG

rapid stag
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Try using this one

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did it send?

serene rampart
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It was working until I moved where SDK was located. I haven't touched it since

serene rampart
# rapid stag

I'm fine with using it, I'm just worried I'll run into issues later with how I had things before.

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I spent an embarrassing amount of time getting my gameinfo to work just right when I had know idea how to use it

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Oh, also... did I mention I'm trying to use a seperate set of HL2 assets from the vpk so that I can use custom textures?

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but it failed so I'll probably just use yours

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In the gameconfig, do I need to put something like

mod "filepath"

to include custom props or texture files?

rapid stag
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It can be a folder or vpk

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I had it as game "D:/games/extracted/HL2custom/

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inside hl2 custom was materials, models, sound, etc.

serene rampart
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I did some more investigating with my config and everything but the 4 viewports work. The view ports are the only thing not working for some reason. What is causing this? I tried searching it but people just keep saying launch from the bin... which I've been doing.

rapid stag
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Did you delete the hammer++ folder? and reinstall?

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Also verify gmod cache file as well as SDK2013 mutiplayer

serene rampart
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thanks so much for this help

rapid stag
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How are you launching?

serene rampart
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I go to the bin in SDK2013M where I put hammer++ and its folder

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and launch with hammer++

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which is exactly what I did before I moved to the new parition

rapid stag
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New partion?

serene rampart
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partition*

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I made a new parition for SDK stuffs so it doesn't get all entangled so badly with my actual game folders

rapid stag
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Is gmod and other source games on the new partition?

serene rampart
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Yes

rapid stag
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You need to have everything on the same drive besides sourceapps which is always on C

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Does it do it with hammer?

serene rampart
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hammer seems to load normally

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until I try out my config with it

rapid stag
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your config?

serene rampart
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my gameinfo

rapid stag
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Don't change the gameinfo unless you know h++ is working

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You need to have the right platform loaded in

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Does my gameinfo work? You said it works until you load yours?

serene rampart
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It worked but isnt that just because it used base hl2 files?

rapid stag
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No?

serene rampart
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it didn't read any of your game directories since those volumes aren't on my PC

rapid stag
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Hl2 models and materials have nothing to so with loading hammer

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Then change them?

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Don't change anything else but the last few lines

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Those are the ones I added for other games

serene rampart
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I shouldn't need to change the steamappid?

rapid stag
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Were you able to add custom folders/games too?

serene rampart
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I have 1 more question related to this topic

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I had already created and uploaded 1 map previous to my reinstallation of SDK2013 and it was perfectly fine with no errors or complaints during compiling.

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Now, I have a few things the compiling windows complains about. It some props that I had as prop_static that now say "Error loading studip model STATIC"

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How can I have it not complain about that when it worked before hand?

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I mean, when I was creating the map, I did have errors making very specific props static but now I got all these props that worked fine on static not loading into the map

rapid stag
serene rampart