#Water acting wierd

1 messages · Page 1 of 1 (latest)

viral hull
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https://streamable.com/ifgwx5
For some reason water becomes invisible from certain angles?
I had this issue before, I thought I fixed it when I made the water a world brush but its acting strange again? the only thing I changed around the water is adding a func_viscluster, which shouldn't affect it at all
any help is welcome

ashen crystal
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you can't have the viscluster crossing the water surface

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also water should always be a world brush

viral hull
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ill recompile without the cluster, thanks

ashen crystal
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I should also mention that visclusters are only useful to speed up compile time of huge open areas

viral hull
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i added it cause there were alot of portals the water was creating there

ashen crystal
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water has to cut visleaves
they're absolutely necessary

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viscluster doesn't actually remove or merge the visleaves
it just makes them not appear in the portal file
but it really messes up water when a viscluster crosses it