https://streamable.com/ifgwx5
For some reason water becomes invisible from certain angles?
I had this issue before, I thought I fixed it when I made the water a world brush but its acting strange again? the only thing I changed around the water is adding a func_viscluster, which shouldn't affect it at all
any help is welcome
#Water acting wierd
1 messages · Page 1 of 1 (latest)
you can't have the viscluster crossing the water surface
also water should always be a world brush
ill recompile without the cluster, thanks
I should also mention that visclusters are only useful to speed up compile time of huge open areas
yep
i added it cause there were alot of portals the water was creating there