#skybox black when underwater
1 messages · Page 1 of 1 (latest)
Water textures aren’t meant to be used this way
This is normal, not sure there is a workaround
Besides using a different shade of course
used what way?
Seen from directions that aren’t the top
that is a view from underwater, this is above
Yes. It looks like the water does not go all the way down. That is why you are seeing the black skybox
Water seen from below will blacken the skybox.
it does
If there’s a gap that will also do it I think
would it happen to be a func_detail
no
testing it, making it a func_detail just makes it render wrong
Yeah, water can’t be a func detail
Is there a reason you’re using a light mapped generic shader for the water material, as opposed to the water shader?
that will probably cause glitching
nah that's fine it mainly cares for the compilewater flag. Did you compile vvis on fast or final? also do you have a func_viscluster intersecting the water brush and such?
fast, and no viscluster
I tested what a viscluster looked like, not good
I came up with a fix i think
which was just getting rid of the water
Thats one way to fix it Haha