#skybox black when underwater

1 messages · Page 1 of 1 (latest)

prisma sand
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when going underwater, the skybox will appear black at certain angles. possibly worth noting that the water texture is a lightmapped generic texture with the compilewater setting.

snow bough
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This is normal, not sure there is a workaround

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Besides using a different shade of course

prisma sand
snow bough
prisma sand
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that is a view from underwater, this is above

snow bough
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Yes. It looks like the water does not go all the way down. That is why you are seeing the black skybox

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Water seen from below will blacken the skybox.

prisma sand
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it does

snow bough
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If there’s a gap that will also do it I think
would it happen to be a func_detail

prisma sand
snow bough
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Yeah, water can’t be a func detail

worthy wyvern
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Is there a reason you’re using a light mapped generic shader for the water material, as opposed to the water shader?

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that will probably cause glitching

pale yacht
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nah that's fine it mainly cares for the compilewater flag. Did you compile vvis on fast or final? also do you have a func_viscluster intersecting the water brush and such?

prisma sand
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I tested what a viscluster looked like, not good

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I came up with a fix i think

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which was just getting rid of the water

worthy wyvern
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Thats one way to fix it Haha